1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# 31# precision highp float; 32# precision highp int; 33# 34# // Contents of _GLF_uniform_int_values: [1, 0] 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# int _GLF_uniform_int_values[2]; 38# }; 39# 40# // Contents of one: 1 41# layout(set = 0, binding = 1) uniform buf1 42# { 43# int one; 44# }; 45# 46# layout(location = 0) out vec4 _GLF_color; 47# 48# void main() 49# { 50# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 51# 52# // Never iterated. 53# for(int i = _int_1; one != _int_1; _int_1) 54# { 55# _GLF_color = vec4(_int_0); 56# } 57# 58# // Never iterated. 59# for(int i = _int_1; i < one; i ++) 60# { 61# _GLF_color = vec4(_int_0); 62# } 63# } 64SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 65; SPIR-V 66; Version: 1.0 67; Generator: Khronos Glslang Reference Front End; 10 68; Bound: 73 69; Schema: 0 70 OpCapability Shader 71 %1 = OpExtInstImport "GLSL.std.450" 72 OpMemoryModel Logical GLSL450 73 OpEntryPoint Fragment %4 "main" %9 74 OpExecutionMode %4 OriginUpperLeft 75 OpSource ESSL 320 76 OpName %4 "main" 77 OpName %9 "_GLF_color" 78 OpName %14 "buf0" 79 OpMemberName %14 0 "_GLF_uniform_int_values" 80 OpName %16 "" 81 OpName %34 "i" 82 OpName %42 "buf1" 83 OpMemberName %42 0 "one" 84 OpName %44 "" 85 OpName %55 "i" 86 OpDecorate %9 Location 0 87 OpDecorate %13 ArrayStride 16 88 OpMemberDecorate %14 0 Offset 0 89 OpDecorate %14 Block 90 OpDecorate %16 DescriptorSet 0 91 OpDecorate %16 Binding 0 92 OpMemberDecorate %42 0 Offset 0 93 OpDecorate %42 Block 94 OpDecorate %44 DescriptorSet 0 95 OpDecorate %44 Binding 1 96 %2 = OpTypeVoid 97 %3 = OpTypeFunction %2 98 %6 = OpTypeFloat 32 99 %7 = OpTypeVector %6 4 100 %8 = OpTypePointer Output %7 101 %9 = OpVariable %8 Output 102 %10 = OpTypeInt 32 1 103 %11 = OpTypeInt 32 0 104 %12 = OpConstant %11 2 105 %13 = OpTypeArray %10 %12 106 %14 = OpTypeStruct %13 107 %15 = OpTypePointer Uniform %14 108 %16 = OpVariable %15 Uniform 109 %17 = OpConstant %10 0 110 %18 = OpTypePointer Uniform %10 111 %22 = OpConstant %10 1 112 %33 = OpTypePointer Function %10 113 %42 = OpTypeStruct %10 114 %43 = OpTypePointer Uniform %42 115 %44 = OpVariable %43 Uniform 116 %49 = OpTypeBool 117 %4 = OpFunction %2 None %3 118 %5 = OpLabel 119 %34 = OpVariable %33 Function 120 %55 = OpVariable %33 Function 121 %19 = OpAccessChain %18 %16 %17 %17 122 %20 = OpLoad %10 %19 123 %21 = OpConvertSToF %6 %20 124 %23 = OpAccessChain %18 %16 %17 %22 125 %24 = OpLoad %10 %23 126 %25 = OpConvertSToF %6 %24 127 %26 = OpAccessChain %18 %16 %17 %22 128 %27 = OpLoad %10 %26 129 %28 = OpConvertSToF %6 %27 130 %29 = OpAccessChain %18 %16 %17 %17 131 %30 = OpLoad %10 %29 132 %31 = OpConvertSToF %6 %30 133 %32 = OpCompositeConstruct %7 %21 %25 %28 %31 134 OpStore %9 %32 135 %35 = OpAccessChain %18 %16 %17 %17 136 %36 = OpLoad %10 %35 137 OpStore %34 %36 138 OpBranch %37 139 %37 = OpLabel 140 OpLoopMerge %39 %40 None 141 OpBranch %41 142 %41 = OpLabel 143 %45 = OpAccessChain %18 %44 %17 144 %46 = OpLoad %10 %45 145 %47 = OpAccessChain %18 %16 %17 %17 146 %48 = OpLoad %10 %47 147 %50 = OpINotEqual %49 %46 %48 148 OpBranchConditional %50 %38 %39 149 %38 = OpLabel 150 %51 = OpAccessChain %18 %16 %17 %22 151 %52 = OpLoad %10 %51 152 %53 = OpConvertSToF %6 %52 153 %54 = OpCompositeConstruct %7 %53 %53 %53 %53 154 OpStore %9 %54 155 OpBranch %40 156 %40 = OpLabel 157 OpBranch %37 158 %39 = OpLabel 159 %56 = OpAccessChain %18 %16 %17 %17 160 %57 = OpLoad %10 %56 161 OpStore %55 %57 162 OpBranch %58 163 %58 = OpLabel 164 OpLoopMerge %60 %61 None 165 OpBranch %62 166 %62 = OpLabel 167 %63 = OpLoad %10 %55 168 %64 = OpAccessChain %18 %44 %17 169 %65 = OpLoad %10 %64 170 %66 = OpSLessThan %49 %63 %65 171 OpBranchConditional %66 %59 %60 172 %59 = OpLabel 173 %67 = OpAccessChain %18 %16 %17 %22 174 %68 = OpLoad %10 %67 175 %69 = OpConvertSToF %6 %68 176 %70 = OpCompositeConstruct %7 %69 %69 %69 %69 177 OpStore %9 %70 178 OpBranch %61 179 %61 = OpLabel 180 %71 = OpLoad %10 %55 181 %72 = OpIAdd %10 %71 %22 182 OpStore %55 %72 183 OpBranch %58 184 %60 = OpLabel 185 OpReturn 186 OpFunctionEnd 187END 188 189# uniforms for variant 190 191# one 192BUFFER variant_one DATA_TYPE int32 STD140 DATA 193 1 194END 195# _GLF_uniform_int_values 196BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 197 1 0 198END 199 200BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 201 202PIPELINE graphics variant_pipeline 203 ATTACH variant_vertex_shader 204 ATTACH variant_fragment_shader 205 FRAMEBUFFER_SIZE 32 32 206 BIND BUFFER variant_framebuffer AS color LOCATION 0 207 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 1 208 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 209END 210CLEAR_COLOR variant_pipeline 0 0 0 255 211 212CLEAR variant_pipeline 213RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 214 215EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 216