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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific NIR code paths
21
22# The test passes because the shader always writes red.
23
24# Optimized using spirv-opt with the following arguments:
25# '--simplify-instructions'
26# '--reduce-load-size'
27# '--inline-entry-points-exhaustive'
28# '--eliminate-local-single-block'
29# '--redundancy-elimination'
30# '--eliminate-dead-branches'
31# '--eliminate-dead-inserts'
32# '--redundancy-elimination'
33# '--eliminate-local-single-block'
34# '--eliminate-local-multi-store'
35# '--simplify-instructions'
36# '--eliminate-local-multi-store'
37# '--eliminate-dead-branches'
38# '--eliminate-dead-branches'
39# '--merge-return'
40# '--combine-access-chains'
41# '--eliminate-local-multi-store'
42# '--eliminate-local-single-block'
43# '--eliminate-local-single-store'
44# '--eliminate-dead-branches'
45# '--merge-blocks'
46# '--eliminate-dead-branches'
47# '--merge-blocks'
48# '--simplify-instructions'
49# '--eliminate-dead-branches'
50# '--merge-blocks'
51# '--eliminate-local-multi-store'
52# '--eliminate-dead-branches'
53# '--merge-return'
54# '--ccp'
55# '--eliminate-local-single-store'
56# '--redundancy-elimination'
57# '--eliminate-local-multi-store'
58# '--eliminate-dead-code-aggressive'
59# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
60
61
62
63SHADER vertex variant_vertex_shader PASSTHROUGH
64
65# variant_fragment_shader is derived from the following GLSL:
66# #version 320 es
67# #define _int_0 _GLF_uniform_int_values[0]
68# #define _int_1 _GLF_uniform_int_values[1]
69# #define _float_1_0 _GLF_uniform_float_values[0]
70#
71# precision highp int;
72# precision highp float;
73#
74# // Contents of _GLF_uniform_float_values: 1.0
75# layout(set = 0, binding = 0) uniform buf0
76# {
77#     float _GLF_uniform_float_values[1];
78# };
79#
80# // Contents of _GLF_uniform_int_values: [0, 1]
81# layout(set = 0, binding = 1) uniform buf1
82# {
83#     int _GLF_uniform_int_values[2];
84# };
85#
86# // Contents of zero: 0
87# layout(set = 0, binding = 2) uniform buf2
88# {
89#     int zero;
90# };
91#
92# layout(location = 0) out vec4 _GLF_color;
93#
94# void main()
95# {
96#     vec3 v = vec3(_int_1);
97#     // Static out of bound access required to hit the coverage point.
98#     int a = 3;
99#
100#     // Always false.
101#     if(zero > _int_0)
102#     {
103#         // Out of bounds access but never executed.
104#         v[a] = _float_1_0;
105#     }
106#
107#     _GLF_color = vec4(v[_int_1], _int_0, _int_0, _int_1);
108# }
109SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
110; SPIR-V
111; Version: 1.0
112; Generator: Khronos Glslang Reference Front End; 10
113; Bound: 66
114; Schema: 0
115               OpCapability Shader
116          %1 = OpExtInstImport "GLSL.std.450"
117               OpMemoryModel Logical GLSL450
118               OpEntryPoint Fragment %4 "main" %51
119               OpExecutionMode %4 OriginUpperLeft
120               OpSource ESSL 320
121               OpName %4 "main"
122               OpName %9 "v"
123               OpName %14 "buf1"
124               OpMemberName %14 0 "_GLF_uniform_int_values"
125               OpName %16 ""
126               OpName %27 "buf2"
127               OpMemberName %27 0 "zero"
128               OpName %29 ""
129               OpName %41 "buf0"
130               OpMemberName %41 0 "_GLF_uniform_float_values"
131               OpName %43 ""
132               OpName %51 "_GLF_color"
133               OpDecorate %13 ArrayStride 16
134               OpMemberDecorate %14 0 Offset 0
135               OpDecorate %14 Block
136               OpDecorate %16 DescriptorSet 0
137               OpDecorate %16 Binding 1
138               OpMemberDecorate %27 0 Offset 0
139               OpDecorate %27 Block
140               OpDecorate %29 DescriptorSet 0
141               OpDecorate %29 Binding 2
142               OpDecorate %40 ArrayStride 16
143               OpMemberDecorate %41 0 Offset 0
144               OpDecorate %41 Block
145               OpDecorate %43 DescriptorSet 0
146               OpDecorate %43 Binding 0
147               OpDecorate %51 Location 0
148          %2 = OpTypeVoid
149          %3 = OpTypeFunction %2
150          %6 = OpTypeFloat 32
151          %7 = OpTypeVector %6 3
152          %8 = OpTypePointer Function %7
153         %10 = OpTypeInt 32 1
154         %11 = OpTypeInt 32 0
155         %12 = OpConstant %11 2
156         %13 = OpTypeArray %10 %12
157         %14 = OpTypeStruct %13
158         %15 = OpTypePointer Uniform %14
159         %16 = OpVariable %15 Uniform
160         %17 = OpConstant %10 0
161         %18 = OpConstant %10 1
162         %19 = OpTypePointer Uniform %10
163         %26 = OpConstant %10 3
164         %27 = OpTypeStruct %10
165         %28 = OpTypePointer Uniform %27
166         %29 = OpVariable %28 Uniform
167         %34 = OpTypeBool
168         %39 = OpConstant %11 1
169         %40 = OpTypeArray %6 %39
170         %41 = OpTypeStruct %40
171         %42 = OpTypePointer Uniform %41
172         %43 = OpVariable %42 Uniform
173         %44 = OpTypePointer Uniform %6
174         %47 = OpTypePointer Function %6
175         %49 = OpTypeVector %6 4
176         %50 = OpTypePointer Output %49
177         %51 = OpVariable %50 Output
178          %4 = OpFunction %2 None %3
179          %5 = OpLabel
180          %9 = OpVariable %8 Function
181         %20 = OpAccessChain %19 %16 %17 %18
182         %21 = OpLoad %10 %20
183         %22 = OpConvertSToF %6 %21
184         %23 = OpCompositeConstruct %7 %22 %22 %22
185               OpStore %9 %23
186         %30 = OpAccessChain %19 %29 %17
187         %31 = OpLoad %10 %30
188         %32 = OpAccessChain %19 %16 %17 %17
189         %33 = OpLoad %10 %32
190         %35 = OpSGreaterThan %34 %31 %33
191               OpSelectionMerge %37 None
192               OpBranchConditional %35 %36 %37
193         %36 = OpLabel
194         %45 = OpAccessChain %44 %43 %17 %17
195         %46 = OpLoad %6 %45
196         %48 = OpAccessChain %47 %9 %26
197               OpStore %48 %46
198               OpBranch %37
199         %37 = OpLabel
200         %54 = OpAccessChain %47 %9 %21
201         %55 = OpLoad %6 %54
202         %58 = OpConvertSToF %6 %33
203         %65 = OpCompositeConstruct %49 %55 %58 %58 %22
204               OpStore %51 %65
205               OpReturn
206               OpFunctionEnd
207END
208
209# uniforms for variant
210
211# zero
212BUFFER variant_zero DATA_TYPE int32[] STD140 DATA
213 0
214END
215# _GLF_uniform_int_values
216BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
217 0 1
218END
219# _GLF_uniform_float_values
220BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
221 1.0
222END
223
224BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
225
226PIPELINE graphics variant_pipeline
227  ATTACH variant_vertex_shader
228  ATTACH variant_fragment_shader
229  FRAMEBUFFER_SIZE 256 256
230  BIND BUFFER variant_framebuffer AS color LOCATION 0
231  BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 2
232  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
233  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
234END
235CLEAR_COLOR variant_pipeline 0 0 0 255
236
237CLEAR variant_pipeline
238RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
239
240EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
241