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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_VIDEO_DEC_H
25 #define D3D12_VIDEO_DEC_H
26 
27 #include "d3d12_video_types.h"
28 #include "d3d12_video_dec_references_mgr.h"
29 
30 ///
31 /// Pipe video interface starts
32 ///
33 
34 /**
35  * creates a video decoder
36  */
37 struct pipe_video_codec *
38 d3d12_video_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ);
39 
40 /**
41  * destroy this video decoder
42  */
43 void
44 d3d12_video_decoder_destroy(struct pipe_video_codec *codec);
45 
46 /**
47  * start decoding of a new frame
48  */
49 void
50 d3d12_video_decoder_begin_frame(struct pipe_video_codec * codec,
51                                 struct pipe_video_buffer *target,
52                                 struct pipe_picture_desc *picture);
53 
54 /**
55  * decode a bitstream
56  */
57 void
58 d3d12_video_decoder_decode_bitstream(struct pipe_video_codec * codec,
59                                      struct pipe_video_buffer *target,
60                                      struct pipe_picture_desc *picture,
61                                      unsigned                  num_buffers,
62                                      const void *const *       buffers,
63                                      const unsigned *          sizes);
64 
65 /**
66  * end decoding of the current frame
67  */
68 void
69 d3d12_video_decoder_end_frame(struct pipe_video_codec * codec,
70                               struct pipe_video_buffer *target,
71                               struct pipe_picture_desc *picture);
72 
73 /**
74  * flush any outstanding command buffers to the hardware
75  * should be called before a video_buffer is acessed by the gallium frontend again
76  */
77 void
78 d3d12_video_decoder_flush(struct pipe_video_codec *codec);
79 
80 ///
81 /// Pipe video interface ends
82 ///
83 
84 ///
85 /// d3d12_video_decoder functions starts
86 ///
87 
88 struct d3d12_video_decoder
89 {
90    struct pipe_video_codec base;
91    struct pipe_screen *    m_screen;
92    struct d3d12_screen *   m_pD3D12Screen;
93 
94    ///
95    /// D3D12 objects and context info
96    ///
97 
98    const uint m_NodeMask  = 0u;
99    const uint m_NodeIndex = 0u;
100 
101    ComPtr<ID3D12Fence> m_spFence;
102    uint                m_fenceValue = 1u;
103 
104    ComPtr<ID3D12VideoDevice>             m_spD3D12VideoDevice;
105    ComPtr<ID3D12VideoDecoder>            m_spVideoDecoder;
106    ComPtr<ID3D12VideoDecoderHeap>        m_spVideoDecoderHeap;
107    ComPtr<ID3D12CommandQueue>            m_spDecodeCommandQueue;
108    ComPtr<ID3D12CommandAllocator>        m_spCommandAllocator;
109    ComPtr<ID3D12VideoDecodeCommandList1> m_spDecodeCommandList;
110 
111    std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList;
112 
113    D3D12_VIDEO_DECODER_DESC               m_decoderDesc     = {};
114    D3D12_VIDEO_DECODER_HEAP_DESC          m_decoderHeapDesc = {};
115    D3D12_VIDEO_DECODE_TIER                m_tier            = D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED;
116    DXGI_FORMAT                            m_decodeFormat;
117    D3D12_FEATURE_DATA_FORMAT_INFO         m_decodeFormatInfo           = {};
118    D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS m_configurationFlags         = D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE;
119    GUID                                   m_d3d12DecProfile            = {};
120    d3d12_video_decode_profile_type        m_d3d12DecProfileType        = {};
121    uint                                   m_ConfigDecoderSpecificFlags = 0u;
122 
123    ///
124    /// Current frame tracked state
125    ///
126 
127    // Tracks DPB and reference picture textures
128    std::unique_ptr<d3d12_video_decoder_references_manager> m_spDPBManager;
129 
130    // Holds pointers to current decode output target texture and reference textures from upper layer
131    struct pipe_video_buffer *m_pCurrentDecodeTarget;
132    struct pipe_video_buffer **m_pCurrentReferenceTargets;
133 
134    // Holds the input bitstream buffer while it's being constructed in decode_bitstream calls
135    std::vector<uint8_t> m_stagingDecodeBitstream;
136 
137    const uint64_t m_InitialCompBitstreamGPUBufferSize = (1024 /*1K*/ * 1024 /*1MB*/) * 8 /*8 MB*/;   // 8MB
138 
139    // Holds the input bitstream buffer in GPU video memory
140    ComPtr<ID3D12Resource> m_curFrameCompressedBitstreamBuffer;
141    uint64_t               m_curFrameCompressedBitstreamBufferAllocatedSize =
142       m_InitialCompBitstreamGPUBufferSize;   // Actual number of allocated bytes available in the buffer (after
143                                              // m_curFrameCompressedBitstreamBufferPayloadSize might be garbage)
144    uint64_t m_curFrameCompressedBitstreamBufferPayloadSize = 0u;   // Actual number of bytes of valid data
145 
146    // Holds a buffer for the DXVA struct layout of the picture params of the current frame
147    std::vector<uint8_t> m_picParamsBuffer;   // size() has the byte size of the currently held picparams ; capacity()
148                                              // has the underlying container allocation size
149 
150    // Holds a buffer for the DXVA struct layout of the VIDEO_DECODE_BUFFER_TYPE_INVERSE_QUANTIZATION_MATRIX of the
151    // current frame m_InverseQuantMatrixBuffer.size() == 0 means no quantization matrix buffer is set for current frame
152    std::vector<uint8_t> m_InverseQuantMatrixBuffer;   // size() has the byte size of the currently held
153                                                       // VIDEO_DECODE_BUFFER_TYPE_INVERSE_QUANTIZATION_MATRIX ;
154                                                       // capacity() has the underlying container allocation size
155 
156    // Holds a buffer for the DXVA struct layout of the VIDEO_DECODE_BUFFER_TYPE_SLICE_CONTROL of the current frame
157    // m_SliceControlBuffer.size() == 0 means no quantization matrix buffer is set for current frame
158    std::vector<uint8_t>
159       m_SliceControlBuffer;   // size() has the byte size of the currently held VIDEO_DECODE_BUFFER_TYPE_SLICE_CONTROL ;
160                               // capacity() has the underlying container allocation size
161 
162    // Indicates if GPU commands have not been flushed and are pending.
163    bool m_needsGPUFlush = false;
164 };
165 
166 bool
167 d3d12_video_decoder_create_command_objects(const struct d3d12_screen * pD3D12Screen,
168                                            struct d3d12_video_decoder *pD3D12Dec);
169 bool
170 d3d12_video_decoder_check_caps_and_create_decoder(const struct d3d12_screen * pD3D12Screen,
171                                                   struct d3d12_video_decoder *pD3D12Dec);
172 bool
173 d3d12_video_decoder_create_video_state_buffers(const struct d3d12_screen * pD3D12Screen,
174                                                struct d3d12_video_decoder *pD3D12Dec);
175 bool
176 d3d12_video_decoder_create_staging_bitstream_buffer(const struct d3d12_screen * pD3D12Screen,
177                                                     struct d3d12_video_decoder *pD3D12Dec,
178                                                     uint64_t                    bufSize);
179 void
180 d3d12_video_decoder_store_upper_layer_references(struct d3d12_video_decoder *pD3D12Dec,
181                                                 struct pipe_video_buffer *target,
182                                                 struct pipe_picture_desc *picture);
183 bool
184 d3d12_video_decoder_prepare_for_decode_frame(struct d3d12_video_decoder *pD3D12Dec,
185                                              struct pipe_video_buffer *  pCurrentDecodeTarget,
186                                              struct d3d12_video_buffer * pD3D12VideoBuffer,
187                                              ID3D12Resource **           ppOutTexture2D,
188                                              uint32_t *                  pOutSubresourceIndex,
189                                              ID3D12Resource **           ppRefOnlyOutTexture2D,
190                                              uint32_t *                  pRefOnlyOutSubresourceIndex,
191                                              const d3d12_video_decode_output_conversion_arguments &conversionArgs);
192 void
193 d3d12_video_decoder_refresh_dpb_active_references(struct d3d12_video_decoder *pD3D12Dec);
194 bool
195 d3d12_video_decoder_reconfigure_dpb(struct d3d12_video_decoder *                          pD3D12Dec,
196                                     struct d3d12_video_buffer *                           pD3D12VideoBuffer,
197                                     const d3d12_video_decode_output_conversion_arguments &conversionArguments);
198 void
199 d3d12_video_decoder_get_frame_info(
200    struct d3d12_video_decoder *pD3D12Dec, uint32_t *pWidth, uint32_t *pHeight, uint16_t *pMaxDPB, bool &isInterlaced);
201 void
202 d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input(struct d3d12_video_decoder *codec,
203                                                                    struct pipe_picture_desc *  picture,
204                                                                    struct d3d12_video_buffer * pD3D12VideoBuffer);
205 template <typename T>
206 T *
d3d12_video_decoder_get_current_dxva_picparams(struct d3d12_video_decoder * codec)207 d3d12_video_decoder_get_current_dxva_picparams(struct d3d12_video_decoder *codec)
208 {
209    return reinterpret_cast<T *>(codec->m_picParamsBuffer.data());
210 }
211 bool
212 d3d12_video_decoder_supports_aot_dpb(D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT decodeSupport,
213                                      d3d12_video_decode_profile_type         profileType);
214 d3d12_video_decode_profile_type
215 d3d12_video_decoder_convert_pipe_video_profile_to_profile_type(enum pipe_video_profile profile);
216 GUID
217 d3d12_video_decoder_resolve_profile(d3d12_video_decode_profile_type profileType);
218 void
219 d3d12_video_decoder_store_dxva_picparams_in_picparams_buffer(struct d3d12_video_decoder *codec,
220                                                              void *                      pDXVABuffer,
221                                                              uint64_t                    DXVABufferSize);
222 void
223 d3d12_video_decoder_store_dxva_qmatrix_in_qmatrix_buffer(struct d3d12_video_decoder *pD3D12Dec,
224                                                          void *                      pDXVAStruct,
225                                                          uint64_t                    DXVAStructSize);
226 void
227 d3d12_video_decoder_prepare_dxva_slices_control(struct d3d12_video_decoder *pD3D12Dec, struct pipe_picture_desc *picture);
228 void
229 d3d12_video_decoder_store_dxva_slicecontrol_in_slicecontrol_buffer(struct d3d12_video_decoder *pD3D12Dec,
230                                                                    void *                      pDXVAStruct,
231                                                                    uint64_t                    DXVAStructSize);
232 int
233 d3d12_video_decoder_get_next_startcode_offset(std::vector<uint8_t> &buf,
234                                               unsigned int          bufferOffset,
235                                               unsigned int          targetCode,
236                                               unsigned int          targetCodeBitSize,
237                                               unsigned int          numBitsToSearchIntoBuffer);
238 
239 ///
240 /// d3d12_video_decoder functions ends
241 ///
242 
243 #endif
244