• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #ifndef DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
15 #define DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
16 
17 #include "dawn_native/Error.h"
18 #include "dawn_native/IntegerTypes.h"
19 #include "dawn_native/d3d12/BufferD3D12.h"
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 #include <set>
23 
24 namespace dawn_native { namespace d3d12 {
25     class CommandAllocatorManager;
26     class Device;
27     class Heap;
28     class Texture;
29 
30     class CommandRecordingContext {
31       public:
32         void AddToSharedTextureList(Texture* texture);
33         MaybeError Open(ID3D12Device* d3d12Device,
34                         CommandAllocatorManager* commandAllocationManager);
35 
36         ID3D12GraphicsCommandList* GetCommandList() const;
37         ID3D12GraphicsCommandList4* GetCommandList4() const;
38         void Release();
39         bool IsOpen() const;
40 
41         MaybeError ExecuteCommandList(Device* device);
42 
43         void TrackHeapUsage(Heap* heap, ExecutionSerial serial);
44 
45         void AddToTempBuffers(Ref<Buffer> tempBuffer);
46 
47       private:
48         ComPtr<ID3D12GraphicsCommandList> mD3d12CommandList;
49         ComPtr<ID3D12GraphicsCommandList4> mD3d12CommandList4;
50         bool mIsOpen = false;
51         std::set<Texture*> mSharedTextures;
52         std::vector<Heap*> mHeapsPendingUsage;
53 
54         std::vector<Ref<Buffer>> mTempBuffers;
55     };
56 }}  // namespace dawn_native::d3d12
57 
58 #endif  // DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
59