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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_HEAPALLOCATORD3D12_H_
16 #define DAWNNATIVE_D3D12_HEAPALLOCATORD3D12_H_
17 
18 #include "dawn_native/D3D12Backend.h"
19 #include "dawn_native/ResourceHeapAllocator.h"
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 namespace dawn_native { namespace d3d12 {
23 
24     class Device;
25 
26     // Wrapper to allocate a D3D12 heap.
27     class HeapAllocator : public ResourceHeapAllocator {
28       public:
29         HeapAllocator(Device* device,
30                       D3D12_HEAP_TYPE heapType,
31                       D3D12_HEAP_FLAGS heapFlags,
32                       MemorySegment memorySegment);
33         ~HeapAllocator() override = default;
34 
35         ResultOrError<std::unique_ptr<ResourceHeapBase>> AllocateResourceHeap(
36             uint64_t size) override;
37         void DeallocateResourceHeap(std::unique_ptr<ResourceHeapBase> allocation) override;
38 
39       private:
40         Device* mDevice;
41         D3D12_HEAP_TYPE mHeapType;
42         D3D12_HEAP_FLAGS mHeapFlags;
43         MemorySegment mMemorySegment;
44     };
45 
46 }}  // namespace dawn_native::d3d12
47 
48 #endif  // DAWNNATIVE_D3D12_HEAPALLOCATORD3D12_H_
49