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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_HEAPD3D12_H_
16 #define DAWNNATIVE_D3D12_HEAPD3D12_H_
17 
18 #include "dawn_native/ResourceHeap.h"
19 #include "dawn_native/d3d12/PageableD3D12.h"
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 namespace dawn_native { namespace d3d12 {
23 
24     class Device;
25 
26     // This class is used to represent ID3D12Heap allocations, as well as an implicit heap
27     // representing a directly allocated resource. It inherits from Pageable because each Heap must
28     // be represented in the ResidencyManager.
29     class Heap : public ResourceHeapBase, public Pageable {
30       public:
31         Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size);
32 
33         ID3D12Heap* GetD3D12Heap() const;
34 
35       private:
36         ComPtr<ID3D12Heap> mD3d12Heap;
37     };
38 }}  // namespace dawn_native::d3d12
39 
40 #endif  // DAWNNATIVE_D3D12_HEAPD3D12_H_
41