1 // Copyright 2019 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_D3D12_HEAPD3D12_H_ 16 #define DAWNNATIVE_D3D12_HEAPD3D12_H_ 17 18 #include "dawn_native/ResourceHeap.h" 19 #include "dawn_native/d3d12/PageableD3D12.h" 20 #include "dawn_native/d3d12/d3d12_platform.h" 21 22 namespace dawn_native { namespace d3d12 { 23 24 class Device; 25 26 // This class is used to represent ID3D12Heap allocations, as well as an implicit heap 27 // representing a directly allocated resource. It inherits from Pageable because each Heap must 28 // be represented in the ResidencyManager. 29 class Heap : public ResourceHeapBase, public Pageable { 30 public: 31 Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size); 32 33 ID3D12Heap* GetD3D12Heap() const; 34 35 private: 36 ComPtr<ID3D12Heap> mD3d12Heap; 37 }; 38 }} // namespace dawn_native::d3d12 39 40 #endif // DAWNNATIVE_D3D12_HEAPD3D12_H_ 41