1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: An array-manipulating fragment shader with a discard 21 22# The test passes because the discard is not dynamically reachable, and 23# data[0] ends up with the value 1.0 after the loop so that red is 24# rendered 25 26SHADER vertex variant_vertex_shader PASSTHROUGH 27 28# variant_fragment_shader is derived from the following GLSL: 29# #version 310 es 30# 31# precision highp float; 32# 33# layout(location = 0) out vec4 _GLF_color; 34# 35# void main() 36# { 37# float data[10] = float[](0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0); 38# for(int i = 0; i < 10; i++) { 39# if(gl_FragCoord.x < 0.0) { 40# discard; 41# } 42# data[0] = data[i]; 43# } 44# _GLF_color = vec4(data[0], 0.0, 0.0, 1.0); 45# } 46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 47; SPIR-V 48; Version: 1.0 49; Generator: Khronos Glslang Reference Front End; 7 50; Bound: 61 51; Schema: 0 52 OpCapability Shader 53 %1 = OpExtInstImport "GLSL.std.450" 54 OpMemoryModel Logical GLSL450 55 OpEntryPoint Fragment %4 "main" %38 %57 56 OpExecutionMode %4 OriginUpperLeft 57 OpSource ESSL 310 58 OpName %4 "main" 59 OpName %11 "data" 60 OpName %25 "i" 61 OpName %38 "gl_FragCoord" 62 OpName %57 "_GLF_color" 63 OpDecorate %25 RelaxedPrecision 64 OpDecorate %32 RelaxedPrecision 65 OpDecorate %38 BuiltIn FragCoord 66 OpDecorate %48 RelaxedPrecision 67 OpDecorate %53 RelaxedPrecision 68 OpDecorate %55 RelaxedPrecision 69 OpDecorate %57 Location 0 70 %2 = OpTypeVoid 71 %3 = OpTypeFunction %2 72 %6 = OpTypeFloat 32 73 %7 = OpTypeInt 32 0 74 %8 = OpConstant %7 10 75 %9 = OpTypeArray %6 %8 76 %10 = OpTypePointer Function %9 77 %12 = OpConstant %6 0.100000001 78 %13 = OpConstant %6 0.200000003 79 %14 = OpConstant %6 0.300000012 80 %15 = OpConstant %6 0.400000006 81 %16 = OpConstant %6 0.5 82 %17 = OpConstant %6 0.600000024 83 %18 = OpConstant %6 0.699999988 84 %19 = OpConstant %6 0.800000012 85 %20 = OpConstant %6 0.899999976 86 %21 = OpConstant %6 1 87 %22 = OpConstantComposite %9 %12 %13 %14 %15 %16 %17 %18 %19 %20 %21 88 %23 = OpTypeInt 32 1 89 %24 = OpTypePointer Function %23 90 %26 = OpConstant %23 0 91 %33 = OpConstant %23 10 92 %34 = OpTypeBool 93 %36 = OpTypeVector %6 4 94 %37 = OpTypePointer Input %36 95 %38 = OpVariable %37 Input 96 %39 = OpConstant %7 0 97 %40 = OpTypePointer Input %6 98 %43 = OpConstant %6 0 99 %49 = OpTypePointer Function %6 100 %54 = OpConstant %23 1 101 %56 = OpTypePointer Output %36 102 %57 = OpVariable %56 Output 103 %4 = OpFunction %2 None %3 104 %5 = OpLabel 105 %11 = OpVariable %10 Function 106 %25 = OpVariable %24 Function 107 OpStore %11 %22 108 OpStore %25 %26 109 OpBranch %27 110 %27 = OpLabel 111 OpLoopMerge %29 %30 None 112 OpBranch %31 113 %31 = OpLabel 114 %32 = OpLoad %23 %25 115 %35 = OpSLessThan %34 %32 %33 116 OpBranchConditional %35 %28 %29 117 %28 = OpLabel 118 %41 = OpAccessChain %40 %38 %39 119 %42 = OpLoad %6 %41 120 %44 = OpFOrdLessThan %34 %42 %43 121 OpSelectionMerge %46 None 122 OpBranchConditional %44 %45 %46 123 %45 = OpLabel 124 OpKill 125 %46 = OpLabel 126 %48 = OpLoad %23 %25 127 %50 = OpAccessChain %49 %11 %48 128 %51 = OpLoad %6 %50 129 %52 = OpAccessChain %49 %11 %26 130 OpStore %52 %51 131 OpBranch %30 132 %30 = OpLabel 133 %53 = OpLoad %23 %25 134 %55 = OpIAdd %23 %53 %54 135 OpStore %25 %55 136 OpBranch %27 137 %29 = OpLabel 138 %58 = OpAccessChain %49 %11 %26 139 %59 = OpLoad %6 %58 140 %60 = OpCompositeConstruct %36 %59 %43 %43 %21 141 OpStore %57 %60 142 OpReturn 143 OpFunctionEnd 144END 145 146# uniforms for variant 147 148 149BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 150 151PIPELINE graphics variant_pipeline 152 ATTACH variant_vertex_shader 153 ATTACH variant_fragment_shader 154 FRAMEBUFFER_SIZE 256 256 155 BIND BUFFER variant_framebuffer AS color LOCATION 0 156END 157CLEAR_COLOR variant_pipeline 0 0 0 255 158 159CLEAR variant_pipeline 160RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 161 162EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 163