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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #include "util/u_memory.h"
32 #include "util/u_math.h"
33 #include "util/u_prim.h"
34 #include "pipe/p_defines.h"
35 #include "draw_private.h"
36 #include "draw_pipe.h"
37 #include "draw_context.h"
38 #include "draw_vbuf.h"
39 
40 
41 /**
42  * Default version of a function to check if we need any special
43  * pipeline stages, or whether prims/verts can go through untouched.
44  * Don't test for bypass clipping or vs modes, this function is just
45  * about the primitive pipeline stages.
46  *
47  * This can be overridden by the driver.
48  */
49 boolean
draw_need_pipeline(const struct draw_context * draw,const struct pipe_rasterizer_state * rasterizer,enum pipe_prim_type prim)50 draw_need_pipeline(const struct draw_context *draw,
51                    const struct pipe_rasterizer_state *rasterizer,
52                    enum pipe_prim_type prim)
53 {
54    unsigned reduced_prim = u_reduced_prim(prim);
55 
56    /* If the driver has overridden this, use that version:
57     */
58    if (draw->render && draw->render->need_pipeline) {
59       return draw->render->need_pipeline(draw->render, rasterizer, prim);
60    }
61 
62    /* Don't have to worry about triangles turning into lines/points
63     * and triggering the pipeline, because we have to trigger the
64     * pipeline *anyway* if unfilled mode is active.
65     */
66    if (reduced_prim == PIPE_PRIM_LINES) {
67       /* line stipple */
68       if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
69          return TRUE;
70 
71       /* wide lines */
72       if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold)
73          return TRUE;
74 
75       /* AA lines */
76       if ((!rasterizer->multisample && rasterizer->line_smooth) && draw->pipeline.aaline)
77          return TRUE;
78 
79       if (draw_current_shader_num_written_culldistances(draw))
80          return TRUE;
81    } else if (reduced_prim == PIPE_PRIM_POINTS) {
82       /* large points */
83       if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
84          return TRUE;
85 
86       /* sprite points */
87       if (rasterizer->point_quad_rasterization
88           && draw->pipeline.wide_point_sprites)
89          return TRUE;
90 
91       /* AA points */
92       if ((!rasterizer->multisample && rasterizer->point_smooth) && draw->pipeline.aapoint)
93          return TRUE;
94 
95       /* point sprites */
96       if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
97          return TRUE;
98 
99       if (draw_current_shader_num_written_culldistances(draw))
100          return TRUE;
101    } else if (reduced_prim == PIPE_PRIM_TRIANGLES) {
102       /* polygon stipple */
103       if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
104          return TRUE;
105 
106       /* unfilled polygons */
107       if (rasterizer->fill_front != PIPE_POLYGON_MODE_FILL ||
108           rasterizer->fill_back != PIPE_POLYGON_MODE_FILL)
109          return TRUE;
110 
111       /* polygon offset */
112       if (rasterizer->offset_point ||
113           rasterizer->offset_line ||
114           rasterizer->offset_tri)
115          return TRUE;
116 
117       /* two-side lighting */
118       if (rasterizer->light_twoside)
119          return TRUE;
120 
121       if (draw_current_shader_num_written_culldistances(draw))
122          return TRUE;
123    }
124 
125    /* polygon cull - this is difficult - hardware can cull just fine
126     * most of the time (though sometimes CULL_NEITHER is unsupported.
127     *
128     * Generally this isn't a reason to require the pipeline, though.
129     *
130    if (rasterizer->cull_mode)
131       return TRUE;
132    */
133 
134    return FALSE;
135 }
136 
137 
138 
139 /**
140  * Rebuild the rendering pipeline.
141  */
142 static struct draw_stage *
validate_pipeline(struct draw_stage * stage)143 validate_pipeline(struct draw_stage *stage)
144 {
145    struct draw_context *draw = stage->draw;
146    struct draw_stage *next = draw->pipeline.rasterize;
147    boolean need_det = FALSE;
148    boolean precalc_flat = FALSE;
149    boolean wide_lines, wide_points;
150    const struct pipe_rasterizer_state *rast = draw->rasterizer;
151 
152    /* Set the validate's next stage to the rasterize stage, so that it
153     * can be found later if needed for flushing.
154     */
155    stage->next = next;
156 
157    /* drawing wide, non-AA lines? */
158    wide_lines = rast->line_width != 1.0f &&
159                 roundf(rast->line_width) > draw->pipeline.wide_line_threshold &&
160                 (!rast->line_smooth || rast->multisample);
161 
162    /* drawing large/sprite points (but not AA points)? */
163    if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
164       wide_points = TRUE;
165    else if ((!rast->multisample && rast->point_smooth) && draw->pipeline.aapoint)
166       wide_points = FALSE;
167    else if (rast->point_size > draw->pipeline.wide_point_threshold)
168       wide_points = TRUE;
169    else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites)
170       wide_points = TRUE;
171    else
172       wide_points = FALSE;
173 
174    /*
175     * NOTE: we build up the pipeline in end-to-start order.
176     *
177     * TODO: make the current primitive part of the state and build
178     * shorter pipelines for lines & points.
179     */
180 
181    if ((!rast->multisample && rast->line_smooth) && draw->pipeline.aaline) {
182       draw->pipeline.aaline->next = next;
183       next = draw->pipeline.aaline;
184       precalc_flat = TRUE;
185    }
186 
187    if ((!rast->multisample && rast->point_smooth) && draw->pipeline.aapoint) {
188       draw->pipeline.aapoint->next = next;
189       next = draw->pipeline.aapoint;
190    }
191 
192    if (wide_lines) {
193       draw->pipeline.wide_line->next = next;
194       next = draw->pipeline.wide_line;
195       precalc_flat = TRUE;
196    }
197 
198    if (wide_points) {
199       draw->pipeline.wide_point->next = next;
200       next = draw->pipeline.wide_point;
201    }
202 
203    if (rast->line_stipple_enable && draw->pipeline.line_stipple) {
204       draw->pipeline.stipple->next = next;
205       next = draw->pipeline.stipple;
206       precalc_flat = TRUE;		/* only needed for lines really */
207    }
208 
209    if (rast->poly_stipple_enable
210        && draw->pipeline.pstipple) {
211       draw->pipeline.pstipple->next = next;
212       next = draw->pipeline.pstipple;
213    }
214 
215    if (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
216        rast->fill_back != PIPE_POLYGON_MODE_FILL) {
217       draw->pipeline.unfilled->next = next;
218       next = draw->pipeline.unfilled;
219       precalc_flat = TRUE;		/* only needed for triangles really */
220       need_det = TRUE;
221    }
222 
223    if (precalc_flat) {
224       /*
225        * could only run the stage if either rast->flatshade is true
226        * or there's constant interpolated values.
227        */
228       draw->pipeline.flatshade->next = next;
229       next = draw->pipeline.flatshade;
230    }
231 
232    if (rast->offset_point ||
233        rast->offset_line ||
234        rast->offset_tri) {
235       draw->pipeline.offset->next = next;
236       next = draw->pipeline.offset;
237       need_det = TRUE;
238    }
239 
240    if (rast->light_twoside) {
241       draw->pipeline.twoside->next = next;
242       next = draw->pipeline.twoside;
243       need_det = TRUE;
244    }
245 
246    /* Always run the cull stage as we calculate determinant there
247     * also.
248     *
249     * This can actually be a win as culling out the triangles can lead
250     * to less work emitting vertices, smaller vertex buffers, etc.
251     * It's difficult to say whether this will be true in general.
252     */
253    if (need_det || rast->cull_face != PIPE_FACE_NONE) {
254       draw->pipeline.cull->next = next;
255       next = draw->pipeline.cull;
256    }
257 
258    /* Clip stage
259     */
260    if (draw->clip_xy || draw->clip_z || draw->clip_user) {
261       draw->pipeline.clip->next = next;
262       next = draw->pipeline.clip;
263    }
264 
265    if (draw_current_shader_num_written_culldistances(draw)) {
266       draw->pipeline.user_cull->next = next;
267       next = draw->pipeline.user_cull;
268    }
269 
270    draw->pipeline.first = next;
271 
272    if (0) {
273       debug_printf("draw pipeline:\n");
274       for (next = draw->pipeline.first; next ; next = next->next)
275          debug_printf("   %s\n", next->name);
276       debug_printf("\n");
277    }
278 
279    return draw->pipeline.first;
280 }
281 
282 
283 static void
validate_tri(struct draw_stage * stage,struct prim_header * header)284 validate_tri(struct draw_stage *stage,
285              struct prim_header *header)
286 {
287    struct draw_stage *pipeline = validate_pipeline(stage);
288    pipeline->tri(pipeline, header);
289 }
290 
291 
292 static void
validate_line(struct draw_stage * stage,struct prim_header * header)293 validate_line(struct draw_stage *stage,
294               struct prim_header *header)
295 {
296    struct draw_stage *pipeline = validate_pipeline(stage);
297    pipeline->line(pipeline, header);
298 }
299 
300 
301 static void
validate_point(struct draw_stage * stage,struct prim_header * header)302 validate_point(struct draw_stage *stage,
303                struct prim_header *header)
304 {
305    struct draw_stage *pipeline = validate_pipeline(stage);
306    pipeline->point(pipeline, header);
307 }
308 
309 
310 static void
validate_reset_stipple_counter(struct draw_stage * stage)311 validate_reset_stipple_counter(struct draw_stage *stage)
312 {
313    struct draw_stage *pipeline = validate_pipeline(stage);
314    pipeline->reset_stipple_counter(pipeline);
315 }
316 
317 
318 static void
validate_flush(struct draw_stage * stage,unsigned flags)319 validate_flush(struct draw_stage *stage,
320                unsigned flags)
321 {
322    /* May need to pass a backend flush on to the rasterize stage.
323     */
324    if (stage->next)
325       stage->next->flush(stage->next, flags);
326 }
327 
328 
329 static void
validate_destroy(struct draw_stage * stage)330 validate_destroy(struct draw_stage *stage)
331 {
332    FREE(stage);
333 }
334 
335 
336 /**
337  * Create validate pipeline stage.
338  */
339 struct draw_stage *
draw_validate_stage(struct draw_context * draw)340 draw_validate_stage(struct draw_context *draw)
341 {
342    struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
343    if (!stage)
344       return NULL;
345 
346    stage->draw = draw;
347    stage->name = "validate";
348    stage->next = NULL;
349    stage->point = validate_point;
350    stage->line = validate_line;
351    stage->tri = validate_tri;
352    stage->flush = validate_flush;
353    stage->reset_stipple_counter = validate_reset_stipple_counter;
354    stage->destroy = validate_destroy;
355 
356    return stage;
357 }
358