• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef IRIS_BINDER_DOT_H
25 #define IRIS_BINDER_DOT_H
26 
27 #include <stdint.h>
28 #include <stdbool.h>
29 #include "compiler/shader_enums.h"
30 
31 struct iris_bo;
32 struct iris_batch;
33 struct iris_bufmgr;
34 struct iris_compiled_shader;
35 struct iris_context;
36 
37 struct iris_binder
38 {
39    struct iris_bo *bo;
40    void *map;
41 
42    /** Required alignment for each binding table in bytes */
43    uint32_t alignment;
44 
45    /** Binding table size in bytes */
46    uint32_t size;
47 
48    /** Insert new entries at this offset (in bytes) */
49    uint32_t insert_point;
50 
51    /**
52     * Last assigned offset for each shader stage's binding table.
53     * Zero is considered invalid and means there's no binding table.
54     */
55    uint32_t bt_offset[MESA_SHADER_STAGES];
56 };
57 
58 void iris_init_binder(struct iris_context *ice);
59 void iris_destroy_binder(struct iris_binder *binder);
60 uint32_t iris_binder_reserve(struct iris_context *ice, unsigned size);
61 void iris_binder_reserve_3d(struct iris_context *ice);
62 void iris_binder_reserve_compute(struct iris_context *ice);
63 
64 #endif
65