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1 /*
2  * Copyright © 2022 Imagination Technologies Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef PVR_HARDCODE_SHADERS_H
25 #define PVR_HARDCODE_SHADERS_H
26 
27 #include <stdbool.h>
28 #include <stdint.h>
29 #include <vulkan/vulkan_core.h>
30 
31 #include "compiler/shader_enums.h"
32 #include "rogue/rogue_build_data.h"
33 
34 /**
35  * \file pvr_hardcode.h
36  *
37  * \brief Contains hard coding functions.
38  * This should eventually be deleted as the compiler becomes more capable.
39  */
40 
41 struct pvr_compute_pipeline_shader_state;
42 struct pvr_device;
43 struct pvr_fragment_shader_state;
44 struct pvr_hard_coding_data;
45 struct pvr_vertex_shader_state;
46 
47 struct pvr_explicit_constant_usage {
48    /* Hardware register number assigned to the explicit constant with the lower
49     * pre_assigned offset.
50     */
51    uint32_t start_offset;
52 };
53 
54 struct pvr_hard_code_compute_build_info {
55    struct rogue_ubo_data ubo_data;
56    struct rogue_compile_time_consts_data compile_time_consts_data;
57 
58    uint32_t local_invocation_regs[2];
59    uint32_t work_group_regs[3];
60    uint32_t barrier_reg;
61    uint32_t usc_temps;
62 
63    struct pvr_explicit_constant_usage explicit_conts_usage;
64 };
65 
66 struct pvr_hard_code_graphics_build_info {
67    struct rogue_build_data stage_data;
68 
69    struct rogue_common_build_data vert_common_data;
70    struct rogue_common_build_data frag_common_data;
71 
72    struct pvr_explicit_constant_usage vert_explicit_conts_usage;
73    struct pvr_explicit_constant_usage frag_explicit_conts_usage;
74 };
75 
76 /* Returns true if the shader for the currently running program requires hard
77  * coded shaders.
78  */
79 bool pvr_hard_code_shader_required(const struct pvr_device_info *const dev_info);
80 
81 VkResult pvr_hard_code_compute_pipeline(
82    struct pvr_device *const device,
83    struct pvr_compute_pipeline_shader_state *const shader_state_out,
84    struct pvr_hard_code_compute_build_info *const build_info_out);
85 
86 /* Returns a mask of MESA_SHADER_* (gl_shader_stage) indicating which stage
87  * needs to be hard coded.
88  */
89 uint32_t
90 pvr_hard_code_graphics_get_flags(const struct pvr_device_info *const dev_info);
91 
92 /* pipeline_n:
93  *    The pipeline number. Each pipeline created requires unique hard
94  *    coding so a pipeline number is necessary to identify which data to use.
95  *    This pipeline number to request data for the first pipeline to be created
96  *    is 0 and should be incremented for each subsequent pipeline.
97  */
98 void pvr_hard_code_graphics_shader(
99    const struct pvr_device_info *const dev_info,
100    uint32_t pipeline_n,
101    gl_shader_stage stage,
102    struct rogue_shader_binary **const shader_out);
103 
104 void pvr_hard_code_graphics_vertex_state(
105    const struct pvr_device_info *const dev_info,
106    uint32_t pipeline_n,
107    struct pvr_vertex_shader_state *const vert_state_out);
108 
109 void pvr_hard_code_graphics_fragment_state(
110    const struct pvr_device_info *const dev_info,
111    uint32_t pipeline_n,
112    struct pvr_fragment_shader_state *const frag_state_out);
113 
114 void pvr_hard_code_graphics_get_build_info(
115    const struct pvr_device_info *const dev_info,
116    uint32_t pipeline_n,
117    gl_shader_stage stage,
118    struct rogue_common_build_data *const common_build_data,
119    struct rogue_build_data *const build_data,
120    struct pvr_explicit_constant_usage *const explicit_const_usage);
121 
122 void pvr_hard_code_get_idfwdf_program(
123    const struct pvr_device_info *const dev_info,
124    const struct rogue_shader_binary **const program_out,
125    uint32_t *usc_shareds_out,
126    uint32_t *usc_temps_out);
127 
128 #endif /* PVR_HARDCODE_SHADERS_H */
129