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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a bug found by GraphicsFuzz.
19
20# Short description: A fragment shader with two loops that write to a struct
21
22# The test passes because the shader always writes the color red.
23
24# Optimized using spirv-opt with the following arguments:
25# '--private-to-local'
26# '--private-to-local'
27# '--eliminate-dead-inserts'
28# '--if-conversion'
29# '--eliminate-dead-code-aggressive'
30# '--eliminate-dead-code-aggressive'
31# '--vector-dce'
32# '--convert-local-access-chains'
33# '--convert-local-access-chains'
34# '--eliminate-local-single-block'
35# '--eliminate-dead-code-aggressive'
36# '--redundancy-elimination'
37# '--eliminate-local-multi-store'
38# '--eliminate-dead-branches'
39# '--merge-blocks'
40# '--eliminate-dead-code-aggressive'
41# '--eliminate-dead-branches'
42# '--eliminate-dead-inserts'
43# '--simplify-instructions'
44# '--eliminate-local-multi-store'
45# '--private-to-local'
46# '--combine-access-chains'
47# '--eliminate-local-single-store'
48# '--eliminate-dead-branches'
49# '--merge-return'
50# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187
51
52
53
54SHADER vertex variant_vertex_shader PASSTHROUGH
55
56# variant_fragment_shader is derived from the following GLSL:
57# #version 310 es
58# precision highp float;
59#
60# struct StructType
61# {
62#     vec3 col;
63#     bvec4 bbbb;
64# };
65#
66# layout(location = 0) out vec4 _GLF_color;
67#
68# layout(set = 0, binding = 0) uniform buf0
69# {
70#     vec2 injectionSwitch;
71# };
72# void main()
73# {
74#     StructType s;
75#
76#     for (
77#         int i = 0;
78#         i < int(injectionSwitch.y); // i < 1
79#         i++)
80#     {
81#         s.col = vec3(1.0, 0.0, 0.0);
82#     }
83#
84#     for (
85#         int i = 0;
86#         i < int(injectionSwitch.y); // i < 1
87#         i++)
88#     {
89#         s.col = vec3(1.0, 0.0, 0.0);;
90#     }
91#     _GLF_color = vec4(s.col, 1.0);
92# }
93SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
94; SPIR-V
95; Version: 1.0
96; Generator: Khronos Glslang Reference Front End; 7
97; Bound: 75
98; Schema: 0
99               OpCapability Shader
100          %1 = OpExtInstImport "GLSL.std.450"
101               OpMemoryModel Logical GLSL450
102               OpEntryPoint Fragment %4 "main" %58
103               OpExecutionMode %4 OriginUpperLeft
104               OpSource ESSL 310
105               OpName %4 "main"
106               OpName %18 "buf0"
107               OpMemberName %18 0 "injectionSwitch"
108               OpName %20 ""
109               OpName %31 "StructType"
110               OpMemberName %31 0 "col"
111               OpMemberName %31 1 "bbbb"
112               OpName %58 "_GLF_color"
113               OpMemberDecorate %18 0 Offset 0
114               OpDecorate %18 Block
115               OpDecorate %20 DescriptorSet 0
116               OpDecorate %20 Binding 0
117               OpDecorate %41 RelaxedPrecision
118               OpDecorate %55 RelaxedPrecision
119               OpDecorate %58 Location 0
120               OpDecorate %70 RelaxedPrecision
121               OpDecorate %71 RelaxedPrecision
122          %2 = OpTypeVoid
123          %3 = OpTypeFunction %2
124          %6 = OpTypeInt 32 1
125          %9 = OpConstant %6 0
126         %16 = OpTypeFloat 32
127         %17 = OpTypeVector %16 2
128         %18 = OpTypeStruct %17
129         %19 = OpTypePointer Uniform %18
130         %20 = OpVariable %19 Uniform
131         %21 = OpTypeInt 32 0
132         %22 = OpConstant %21 1
133         %23 = OpTypePointer Uniform %16
134         %27 = OpTypeBool
135         %29 = OpTypeVector %16 3
136         %30 = OpTypeVector %27 4
137         %31 = OpTypeStruct %29 %30
138         %34 = OpConstant %16 1
139         %35 = OpConstant %16 0
140         %36 = OpConstantComposite %29 %34 %35 %35
141         %40 = OpConstant %6 1
142         %56 = OpTypeVector %16 4
143         %57 = OpTypePointer Output %56
144         %58 = OpVariable %57 Output
145         %74 = OpUndef %31
146          %4 = OpFunction %2 None %3
147          %5 = OpLabel
148               OpBranch %10
149         %10 = OpLabel
150         %73 = OpPhi %31 %74 %5 %66 %11
151         %70 = OpPhi %6 %9 %5 %41 %11
152         %24 = OpAccessChain %23 %20 %9 %22
153         %25 = OpLoad %16 %24
154         %26 = OpConvertFToS %6 %25
155         %28 = OpSLessThan %27 %70 %26
156               OpLoopMerge %12 %11 None
157               OpBranchConditional %28 %11 %12
158         %11 = OpLabel
159         %66 = OpCompositeInsert %31 %36 %73 0
160         %41 = OpIAdd %6 %70 %40
161               OpBranch %10
162         %12 = OpLabel
163               OpBranch %43
164         %43 = OpLabel
165         %72 = OpPhi %31 %73 %12 %68 %44
166         %71 = OpPhi %6 %9 %12 %55 %44
167         %52 = OpSLessThan %27 %71 %26
168               OpLoopMerge %45 %44 None
169               OpBranchConditional %52 %44 %45
170         %44 = OpLabel
171         %68 = OpCompositeInsert %31 %36 %72 0
172         %55 = OpIAdd %6 %71 %40
173               OpBranch %43
174         %45 = OpLabel
175         %60 = OpCompositeExtract %29 %72 0
176         %61 = OpCompositeExtract %16 %60 0
177         %62 = OpCompositeExtract %16 %60 1
178         %63 = OpCompositeExtract %16 %60 2
179         %64 = OpCompositeConstruct %56 %61 %62 %63 %34
180               OpStore %58 %64
181               OpReturn
182               OpFunctionEnd
183END
184
185# uniforms for variant
186
187# injectionSwitch
188BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
189 0.0 1.0
190END
191
192BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
193
194PIPELINE graphics variant_pipeline
195  ATTACH variant_vertex_shader
196  ATTACH variant_fragment_shader
197  FRAMEBUFFER_SIZE 256 256
198  BIND BUFFER variant_framebuffer AS color LOCATION 0
199  BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
200END
201CLEAR_COLOR variant_pipeline 0 0 0 255
202
203CLEAR variant_pipeline
204RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
205
206EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
207