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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef UNIFORMS_H
27 #define UNIFORMS_H
28 
29 #include "main/glheader.h"
30 #include "compiler/glsl_types.h"
31 #include "compiler/glsl/ir_uniform.h"
32 #include "program/prog_parameter.h"
33 
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 
39 struct gl_program;
40 struct _glapi_table;
41 
42 void
43 _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
44               struct gl_context *, struct gl_shader_program *,
45               enum glsl_base_type basicType, unsigned src_components);
46 
47 void
48 _mesa_uniform_matrix(GLint location, GLsizei count,
49                      GLboolean transpose, const void *values,
50                      struct gl_context *, struct gl_shader_program *,
51                      GLuint cols, GLuint rows, enum glsl_base_type basicType);
52 
53 void
54 _mesa_uniform_handle(GLint location, GLsizei count, const GLvoid *values,
55                      struct gl_context *, struct gl_shader_program *);
56 
57 void
58 _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
59 		  GLsizei bufSize, enum glsl_base_type returnType,
60 		  GLvoid *paramsOut);
61 
62 extern void
63 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
64 				    unsigned element_stride,
65 				    unsigned vector_stride,
66 				    enum gl_uniform_driver_format format,
67 				    void *data);
68 
69 extern void
70 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
71 
72 extern void
73 _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
74 					   unsigned array_index,
75 					   unsigned count);
76 
77 void
78 _mesa_ensure_and_associate_uniform_storage(struct gl_context *ctx,
79                              struct gl_shader_program *shader_program,
80                              struct gl_program *prog, unsigned required_space);
81 
82 extern void
83 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
84 				  struct gl_program *prog);
85 
86 extern bool
87 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
88 				 char *errMsg, size_t errMsgLength);
89 extern bool
90 _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
91 
92 extern void
93 _mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
94                                   const struct gl_uniform_storage *uni);
95 
96 extern GLint
97 _mesa_GetUniformLocation_impl(GLuint programObj, const GLcharARB *name,
98                               bool glthread);
99 
100 extern void
101 _mesa_GetActiveUniform_impl(GLuint program, GLuint index,
102                             GLsizei maxLength, GLsizei *length, GLint *size,
103                             GLenum *type, GLcharARB *nameOut, bool glthread);
104 
105 struct gl_builtin_uniform_element {
106    const char *field;
107    gl_state_index16 tokens[STATE_LENGTH];
108    int swizzle;
109 };
110 
111 struct gl_builtin_uniform_desc {
112    const char *name;
113    const struct gl_builtin_uniform_element *elements;
114    unsigned int num_elements;
115 };
116 
117 #ifdef __cplusplus
118 }
119 #endif
120 
121 
122 #endif /* UNIFORMS_H */
123