1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with unreachable continue statement 21 22# The test passes because the shader always writes the color red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--eliminate-local-single-store' 26# '--simplify-instructions' 27# '--eliminate-dead-branches' 28# '--merge-blocks' 29# '--combine-access-chains' 30# '--vector-dce' 31# '--eliminate-dead-branches' 32# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187 33 34 35 36SHADER vertex variant_vertex_shader PASSTHROUGH 37 38# variant_fragment_shader is derived from the following GLSL: 39# #version 310 es 40# precision highp float; 41# 42# layout(location = 0) out vec4 _GLF_color; 43# 44# layout(set = 0, binding = 0) uniform buf0 45# { 46# vec2 injectionSwitch; 47# }; 48# vec3 computeColor() 49# { 50# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 51# 52# for ( 53# int _injected_loop_counter = 1; 54# true; 55# 1) 56# { 57# if (injectionSwitch.x > 1.0) // Always false 58# { 59# if (injectionSwitch.x > 1.0) 60# { 61# } 62# continue; 63# } 64# return vec3(1.0); 65# } 66# return vec3(1.0); 67# } 68# void main() 69# { 70# computeColor(); 71# } 72SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 73; SPIR-V 74; Version: 1.0 75; Generator: Khronos Glslang Reference Front End; 7 76; Bound: 53 77; Schema: 0 78 OpCapability Shader 79 %1 = OpExtInstImport "GLSL.std.450" 80 OpMemoryModel Logical GLSL450 81 OpEntryPoint Fragment %4 "main" %13 82 OpExecutionMode %4 OriginUpperLeft 83 OpSource ESSL 310 84 OpName %4 "main" 85 OpName %9 "computeColor(" 86 OpName %13 "_GLF_color" 87 OpName %19 "_injected_loop_counter" 88 OpName %29 "buf0" 89 OpMemberName %29 0 "injectionSwitch" 90 OpName %31 "" 91 OpDecorate %13 Location 0 92 OpDecorate %19 RelaxedPrecision 93 OpMemberDecorate %29 0 Offset 0 94 OpDecorate %29 Block 95 OpDecorate %31 DescriptorSet 0 96 OpDecorate %31 Binding 0 97 %2 = OpTypeVoid 98 %3 = OpTypeFunction %2 99 %6 = OpTypeFloat 32 100 %7 = OpTypeVector %6 3 101 %8 = OpTypeFunction %7 102 %11 = OpTypeVector %6 4 103 %12 = OpTypePointer Output %11 104 %13 = OpVariable %12 Output 105 %14 = OpConstant %6 1 106 %15 = OpConstant %6 0 107 %16 = OpConstantComposite %11 %14 %15 %15 %14 108 %17 = OpTypeInt 32 1 109 %18 = OpTypePointer Function %17 110 %20 = OpConstant %17 1 111 %26 = OpTypeBool 112 %27 = OpConstantTrue %26 113 %28 = OpTypeVector %6 2 114 %29 = OpTypeStruct %28 115 %30 = OpTypePointer Uniform %29 116 %31 = OpVariable %30 Uniform 117 %32 = OpConstant %17 0 118 %33 = OpTypeInt 32 0 119 %34 = OpConstant %33 0 120 %35 = OpTypePointer Uniform %6 121 %47 = OpConstantComposite %7 %14 %14 %14 122 %4 = OpFunction %2 None %3 123 %5 = OpLabel 124 %51 = OpFunctionCall %7 %9 125 OpReturn 126 OpFunctionEnd 127 %9 = OpFunction %7 None %8 128 %10 = OpLabel 129 %19 = OpVariable %18 Function 130 OpStore %13 %16 131 OpStore %19 %20 132 OpBranch %21 133 %21 = OpLabel 134 OpLoopMerge %23 %45 None 135 OpBranch %22 136 %22 = OpLabel 137 %36 = OpAccessChain %35 %31 %32 %34 138 %37 = OpLoad %6 %36 139 %38 = OpFOrdGreaterThan %26 %37 %14 140 OpSelectionMerge %40 None 141 OpBranchConditional %38 %39 %40 142 %39 = OpLabel 143 %41 = OpAccessChain %35 %31 %32 %34 144 %42 = OpLoad %6 %41 145 %43 = OpFOrdGreaterThan %26 %42 %14 146 OpSelectionMerge %52 None 147 OpBranchConditional %43 %44 %45 148 %44 = OpLabel 149 OpBranch %45 150 %52 = OpLabel 151 OpBranch %45 152 %45 = OpLabel 153 OpBranch %21 154 %40 = OpLabel 155 OpReturnValue %47 156 %23 = OpLabel 157 OpUnreachable 158 OpFunctionEnd 159END 160 161# uniforms for variant 162 163# injectionSwitch 164BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 165 0.0 1.0 166END 167 168BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 169 170PIPELINE graphics variant_pipeline 171 ATTACH variant_vertex_shader 172 ATTACH variant_fragment_shader 173 FRAMEBUFFER_SIZE 256 256 174 BIND BUFFER variant_framebuffer AS color LOCATION 0 175 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 176END 177CLEAR_COLOR variant_pipeline 0 0 0 255 178 179CLEAR variant_pipeline 180RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 181 182EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 183