1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with discard keyword and a return 21 22# The test passes because main always writes the color red; the discard statement is unreachable. 23 24# Optimized using spirv-opt with the following arguments: 25# '--eliminate-dead-branches' 26# '--merge-return' 27# '--eliminate-dead-branches' 28# '--merge-blocks' 29# spirv-opt commit hash: 230c9e437146e48ec58adb4433890403c23c98fa 30 31 32 33SHADER vertex variant_vertex_shader PASSTHROUGH 34 35# variant_fragment_shader is derived from the following GLSL: 36# #version 310 es 37# precision highp float; 38# 39# layout(location = 0) out vec4 _GLF_color; 40# layout(set = 0, binding = 0) uniform buf0 41# { 42# vec2 injectionSwitch; 43# }; 44# 45# vec3 computePoint() 46# { 47# if (injectionSwitch.x > injectionSwitch.y) // always false 48# { 49# discard; 50# return vec3(1.0); 51# } 52# } 53# void main() 54# { 55# 56# computePoint(); 57# if (false) 58# { 59# } 60# if (gl_FragCoord.x < 0.0) 61# { 62# return; 63# } 64# computePoint(); 65# 66# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 67# } 68SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 69; SPIR-V 70; Version: 1.0 71; Generator: Khronos Glslang Reference Front End; 7 72; Bound: 60 73; Schema: 0 74 OpCapability Shader 75 %1 = OpExtInstImport "GLSL.std.450" 76 OpMemoryModel Logical GLSL450 77 OpEntryPoint Fragment %4 "main" %40 %51 78 OpExecutionMode %4 OriginUpperLeft 79 OpSource ESSL 310 80 OpName %4 "main" 81 OpName %9 "computePoint(" 82 OpName %12 "buf0" 83 OpMemberName %12 0 "injectionSwitch" 84 OpName %14 "" 85 OpName %40 "gl_FragCoord" 86 OpName %51 "_GLF_color" 87 OpMemberDecorate %12 0 Offset 0 88 OpDecorate %12 Block 89 OpDecorate %14 DescriptorSet 0 90 OpDecorate %14 Binding 0 91 OpDecorate %40 BuiltIn FragCoord 92 OpDecorate %51 Location 0 93 %2 = OpTypeVoid 94 %3 = OpTypeFunction %2 95 %6 = OpTypeFloat 32 96 %7 = OpTypeVector %6 3 97 %8 = OpTypeFunction %7 98 %11 = OpTypeVector %6 2 99 %12 = OpTypeStruct %11 100 %13 = OpTypePointer Uniform %12 101 %14 = OpVariable %13 Uniform 102 %15 = OpTypeInt 32 1 103 %16 = OpConstant %15 0 104 %17 = OpTypeInt 32 0 105 %18 = OpConstant %17 0 106 %19 = OpTypePointer Uniform %6 107 %22 = OpConstant %17 1 108 %25 = OpTypeBool 109 %30 = OpConstant %6 1 110 %31 = OpConstantComposite %7 %30 %30 %30 111 %35 = OpConstantFalse %25 112 %38 = OpTypeVector %6 4 113 %39 = OpTypePointer Input %38 114 %40 = OpVariable %39 Input 115 %41 = OpTypePointer Input %6 116 %44 = OpConstant %6 0 117 %50 = OpTypePointer Output %38 118 %51 = OpVariable %50 Output 119 %52 = OpConstantComposite %38 %30 %44 %44 %30 120 %57 = OpTypePointer Function %25 121 %59 = OpConstantTrue %25 122 %4 = OpFunction %2 None %3 123 %5 = OpLabel 124 %58 = OpVariable %57 Function %35 125 OpBranch %54 126 %54 = OpLabel 127 %34 = OpFunctionCall %7 %9 128 OpLoopMerge %53 %56 None 129 OpBranch %37 130 %37 = OpLabel 131 %42 = OpAccessChain %41 %40 %18 132 %43 = OpLoad %6 %42 133 %45 = OpFOrdLessThan %25 %43 %44 134 OpSelectionMerge %47 None 135 OpBranchConditional %45 %46 %47 136 %46 = OpLabel 137 OpStore %58 %59 138 OpBranch %53 139 %47 = OpLabel 140 %49 = OpFunctionCall %7 %9 141 OpStore %51 %52 142 OpStore %58 %59 143 OpBranch %53 144 %56 = OpLabel 145 OpBranch %54 146 %53 = OpLabel 147 OpReturn 148 OpFunctionEnd 149 %9 = OpFunction %7 None %8 150 %10 = OpLabel 151 %20 = OpAccessChain %19 %14 %16 %18 152 %21 = OpLoad %6 %20 153 %23 = OpAccessChain %19 %14 %16 %22 154 %24 = OpLoad %6 %23 155 %26 = OpFOrdGreaterThan %25 %21 %24 156 OpSelectionMerge %28 None 157 OpBranchConditional %26 %27 %28 158 %27 = OpLabel 159 OpKill 160 %28 = OpLabel 161 %33 = OpUndef %7 162 OpReturnValue %33 163 OpFunctionEnd 164END 165 166# uniforms for variant 167 168# injectionSwitch 169BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 170 0.0 1.0 171END 172 173BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 174 175PIPELINE graphics variant_pipeline 176 ATTACH variant_vertex_shader 177 ATTACH variant_fragment_shader 178 FRAMEBUFFER_SIZE 256 256 179 BIND BUFFER variant_framebuffer AS color LOCATION 0 180 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 181END 182CLEAR_COLOR variant_pipeline 0 0 0 255 183 184CLEAR variant_pipeline 185RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 186 187EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 188