• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a bug found by GraphicsFuzz.
19
20# Short description: A fragment shader with unreachable discard statement
21
22# The test passes because the shader always writes the color red. The discard statement is never reached.
23
24# Optimized using spirv-opt with the following arguments:
25# '--scalar-replacement=100'
26# '--private-to-local'
27# '--eliminate-dead-branches'
28# '--merge-return'
29# '--eliminate-dead-branches'
30# '--private-to-local'
31# '--copy-propagate-arrays'
32# '--scalar-replacement=100'
33# '--combine-access-chains'
34# '--vector-dce'
35# '--convert-local-access-chains'
36# '--if-conversion'
37# '--eliminate-dead-branches'
38# '--merge-return'
39# '--ccp'
40# '--eliminate-dead-branches'
41# '--eliminate-dead-branches'
42# '--merge-blocks'
43# '--combine-access-chains'
44# '--eliminate-local-single-block'
45# '--copy-propagate-arrays'
46# '--ccp'
47# '--private-to-local'
48# '--private-to-local'
49# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187
50
51
52
53SHADER vertex variant_vertex_shader PASSTHROUGH
54
55# variant_fragment_shader is derived from the following GLSL:
56# #version 310 es
57# precision highp float;
58#
59# layout(location = 0) out vec4 _GLF_color;
60#
61# vec3 mand()
62# {
63#     for (int k = 0; k < 1000; k++)
64#         return vec3(1.0);
65#
66#     discard;    // This statement is never reached
67#     return vec3(1.0);
68# }
69#
70# void main()
71# {
72#     _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
73#
74#     for (int i = 0; i < 4; i++)
75#         mand();
76#
77# }
78SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
79; SPIR-V
80; Version: 1.0
81; Generator: Khronos Glslang Reference Front End; 7
82; Bound: 63
83; Schema: 0
84               OpCapability Shader
85          %1 = OpExtInstImport "GLSL.std.450"
86               OpMemoryModel Logical GLSL450
87               OpEntryPoint Fragment %4 "main" %35
88               OpExecutionMode %4 OriginUpperLeft
89               OpSource ESSL 310
90               OpName %4 "main"
91               OpName %9 "mand("
92               OpName %13 "k"
93               OpName %35 "_GLF_color"
94               OpName %38 "i"
95               OpDecorate %13 RelaxedPrecision
96               OpDecorate %20 RelaxedPrecision
97               OpDecorate %35 Location 0
98               OpDecorate %38 RelaxedPrecision
99               OpDecorate %44 RelaxedPrecision
100               OpDecorate %48 RelaxedPrecision
101               OpDecorate %49 RelaxedPrecision
102          %2 = OpTypeVoid
103          %3 = OpTypeFunction %2
104          %6 = OpTypeFloat 32
105          %7 = OpTypeVector %6 3
106          %8 = OpTypeFunction %7
107         %11 = OpTypeInt 32 1
108         %12 = OpTypePointer Function %11
109         %14 = OpConstant %11 0
110         %21 = OpConstant %11 1000
111         %22 = OpTypeBool
112         %24 = OpConstant %6 1
113         %25 = OpConstantComposite %7 %24 %24 %24
114         %28 = OpConstant %11 1
115         %33 = OpTypeVector %6 4
116         %34 = OpTypePointer Output %33
117         %35 = OpVariable %34 Output
118         %36 = OpConstant %6 0
119         %37 = OpConstantComposite %33 %24 %36 %36 %24
120         %45 = OpConstant %11 4
121         %51 = OpTypePointer Function %7
122         %57 = OpConstantFalse %22
123         %58 = OpTypePointer Function %22
124         %60 = OpConstantTrue %22
125          %4 = OpFunction %2 None %3
126          %5 = OpLabel
127         %38 = OpVariable %12 Function
128               OpStore %35 %37
129               OpStore %38 %14
130               OpBranch %39
131         %39 = OpLabel
132         %44 = OpLoad %11 %38
133         %46 = OpSLessThan %22 %44 %45
134               OpLoopMerge %41 %40 None
135               OpBranchConditional %46 %40 %41
136         %40 = OpLabel
137         %47 = OpFunctionCall %7 %9
138         %48 = OpLoad %11 %38
139         %49 = OpIAdd %11 %48 %28
140               OpStore %38 %49
141               OpBranch %39
142         %41 = OpLabel
143               OpReturn
144               OpFunctionEnd
145          %9 = OpFunction %7 None %8
146         %10 = OpLabel
147         %59 = OpVariable %58 Function %57
148         %52 = OpVariable %51 Function
149         %13 = OpVariable %12 Function
150               OpBranch %54
151         %54 = OpLabel
152               OpStore %13 %14
153               OpLoopMerge %50 %56 None
154               OpBranch %15
155         %15 = OpLabel
156         %20 = OpLoad %11 %13
157         %23 = OpSLessThan %22 %20 %21
158               OpLoopMerge %17 %18 None
159               OpBranchConditional %23 %16 %17
160         %16 = OpLabel
161               OpStore %59 %60
162               OpStore %52 %25
163               OpBranch %17
164         %18 = OpLabel
165               OpBranch %15
166         %17 = OpLabel
167         %62 = OpLoad %22 %59
168               OpSelectionMerge %61 None
169               OpBranchConditional %62 %50 %61
170         %61 = OpLabel
171               OpKill
172         %56 = OpLabel
173               OpBranch %54
174         %50 = OpLabel
175         %53 = OpLoad %7 %52
176               OpReturnValue %53
177               OpFunctionEnd
178END
179
180# uniforms for variant
181
182
183BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
184
185PIPELINE graphics variant_pipeline
186  ATTACH variant_vertex_shader
187  ATTACH variant_fragment_shader
188  FRAMEBUFFER_SIZE 256 256
189  BIND BUFFER variant_framebuffer AS color LOCATION 0
190END
191CLEAR_COLOR variant_pipeline 0 0 0 255
192
193CLEAR variant_pipeline
194RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
195
196EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
197