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1 /*
2  * Copyright © 2014-2017 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "pipe/p_defines.h"
26 #include "util/u_memory.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_transfer_helper.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/format/u_format_zs.h"
33 #include "util/u_drm.h"
34 
35 #include "drm-uapi/drm_fourcc.h"
36 #include "v3d_screen.h"
37 #include "v3d_context.h"
38 #include "v3d_resource.h"
39 #include "broadcom/cle/v3d_packet_v33_pack.h"
40 
41 static void
v3d_debug_resource_layout(struct v3d_resource * rsc,const char * caller)42 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
43 {
44         if (!(unlikely(V3D_DEBUG & V3D_DEBUG_SURFACE)))
45                 return;
46 
47         struct pipe_resource *prsc = &rsc->base;
48 
49         if (prsc->target == PIPE_BUFFER) {
50                 fprintf(stderr,
51                         "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
52                         caller, rsc,
53                         util_format_short_name(prsc->format),
54                         prsc->width0, prsc->height0,
55                         rsc->bo->offset,
56                         rsc->bo->offset + rsc->bo->size - 1);
57                 return;
58         }
59 
60         static const char *const tiling_descriptions[] = {
61                 [V3D_TILING_RASTER] = "R",
62                 [V3D_TILING_LINEARTILE] = "LT",
63                 [V3D_TILING_UBLINEAR_1_COLUMN] = "UB1",
64                 [V3D_TILING_UBLINEAR_2_COLUMN] = "UB2",
65                 [V3D_TILING_UIF_NO_XOR] = "UIF",
66                 [V3D_TILING_UIF_XOR] = "UIF^",
67         };
68 
69         for (int i = 0; i <= prsc->last_level; i++) {
70                 struct v3d_resource_slice *slice = &rsc->slices[i];
71 
72                 int level_width = slice->stride / rsc->cpp;
73                 int level_height = slice->padded_height;
74                 int level_depth =
75                         u_minify(util_next_power_of_two(prsc->depth0), i);
76 
77                 fprintf(stderr,
78                         "rsc %s %p (format %s), %dx%d: "
79                         "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
80                         caller, rsc,
81                         util_format_short_name(prsc->format),
82                         prsc->width0, prsc->height0,
83                         i, tiling_descriptions[slice->tiling],
84                         u_minify(prsc->width0, i),
85                         u_minify(prsc->height0, i),
86                         u_minify(prsc->depth0, i),
87                         level_width,
88                         level_height,
89                         level_depth,
90                         slice->stride,
91                         rsc->bo->offset + slice->offset);
92         }
93 }
94 
95 static bool
v3d_resource_bo_alloc(struct v3d_resource * rsc)96 v3d_resource_bo_alloc(struct v3d_resource *rsc)
97 {
98         struct pipe_resource *prsc = &rsc->base;
99         struct pipe_screen *pscreen = prsc->screen;
100         struct v3d_bo *bo;
101 
102         bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
103         if (bo) {
104                 v3d_bo_unreference(&rsc->bo);
105                 rsc->bo = bo;
106                 rsc->serial_id++;
107                 v3d_debug_resource_layout(rsc, "alloc");
108                 return true;
109         } else {
110                 return false;
111         }
112 }
113 
114 static void
v3d_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)115 v3d_resource_transfer_unmap(struct pipe_context *pctx,
116                             struct pipe_transfer *ptrans)
117 {
118         struct v3d_context *v3d = v3d_context(pctx);
119         struct v3d_transfer *trans = v3d_transfer(ptrans);
120 
121         if (trans->map) {
122                 struct v3d_resource *rsc = v3d_resource(ptrans->resource);
123                 struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
124 
125                 if (ptrans->usage & PIPE_MAP_WRITE) {
126                         for (int z = 0; z < ptrans->box.depth; z++) {
127                                 void *dst = rsc->bo->map +
128                                         v3d_layer_offset(&rsc->base,
129                                                          ptrans->level,
130                                                          ptrans->box.z + z);
131                                 v3d_store_tiled_image(dst,
132                                                       slice->stride,
133                                                       (trans->map +
134                                                        ptrans->stride *
135                                                        ptrans->box.height * z),
136                                                       ptrans->stride,
137                                                       slice->tiling, rsc->cpp,
138                                                       slice->padded_height,
139                                                       &ptrans->box);
140                         }
141                 }
142                 free(trans->map);
143         }
144 
145         pipe_resource_reference(&ptrans->resource, NULL);
146         slab_free(&v3d->transfer_pool, ptrans);
147 }
148 
149 static void
rebind_sampler_views(struct v3d_context * v3d,struct v3d_resource * rsc)150 rebind_sampler_views(struct v3d_context *v3d,
151                      struct v3d_resource *rsc)
152 {
153         for (int st = 0; st < PIPE_SHADER_TYPES; st++) {
154                 struct v3d_texture_stateobj *tex = v3d->tex + st;
155 
156                 for (unsigned i = 0; i < tex->num_textures; i++) {
157                         struct pipe_sampler_view *psview = tex->textures[i];
158 
159                         if (psview->texture != &rsc->base)
160                                 continue;
161 
162                         struct v3d_sampler_view *sview =
163                                 v3d_sampler_view(psview);
164 
165                         v3d_create_texture_shader_state_bo(v3d, sview);
166 
167                         v3d_flag_dirty_sampler_state(v3d, st);
168                 }
169         }
170 }
171 
172 static void
v3d_map_usage_prep(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned usage)173 v3d_map_usage_prep(struct pipe_context *pctx,
174                    struct pipe_resource *prsc,
175                    unsigned usage)
176 {
177         struct v3d_context *v3d = v3d_context(pctx);
178         struct v3d_resource *rsc = v3d_resource(prsc);
179 
180         if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
181                 if (v3d_resource_bo_alloc(rsc)) {
182                         /* If it might be bound as one of our vertex buffers
183                          * or UBOs, make sure we re-emit vertex buffer state
184                          * or uniforms.
185                          */
186                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
187                                 v3d->dirty |= V3D_DIRTY_VTXBUF;
188                         if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
189                                 v3d->dirty |= V3D_DIRTY_CONSTBUF;
190                         /* Since we are changing the texture BO we need to
191                          * update any bound samplers to point to the new
192                          * BO. Notice we can have samplers that are not
193                          * currently bound to the state that won't be
194                          * updated. These will be fixed when they are bound in
195                          * v3d_set_sampler_views.
196                          */
197                         if (prsc->bind & PIPE_BIND_SAMPLER_VIEW)
198                                 rebind_sampler_views(v3d, rsc);
199                 } else {
200                         /* If we failed to reallocate, flush users so that we
201                          * don't violate any syncing requirements.
202                          */
203                         v3d_flush_jobs_reading_resource(v3d, prsc,
204                                                         V3D_FLUSH_DEFAULT,
205                                                         false);
206                 }
207         } else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
208                 /* If we're writing and the buffer is being used by the CL, we
209                  * have to flush the CL first.  If we're only reading, we need
210                  * to flush if the CL has written our buffer.
211                  */
212                 if (usage & PIPE_MAP_WRITE) {
213                         v3d_flush_jobs_reading_resource(v3d, prsc,
214                                                         V3D_FLUSH_ALWAYS,
215                                                         false);
216                 } else {
217                         v3d_flush_jobs_writing_resource(v3d, prsc,
218                                                         V3D_FLUSH_ALWAYS,
219                                                         false);
220                 }
221         }
222 
223         if (usage & PIPE_MAP_WRITE) {
224                 rsc->writes++;
225                 rsc->initialized_buffers = ~0;
226         }
227 }
228 
229 static void *
v3d_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)230 v3d_resource_transfer_map(struct pipe_context *pctx,
231                           struct pipe_resource *prsc,
232                           unsigned level, unsigned usage,
233                           const struct pipe_box *box,
234                           struct pipe_transfer **pptrans)
235 {
236         struct v3d_context *v3d = v3d_context(pctx);
237         struct v3d_resource *rsc = v3d_resource(prsc);
238         struct v3d_transfer *trans;
239         struct pipe_transfer *ptrans;
240         enum pipe_format format = prsc->format;
241         char *buf;
242 
243         /* MSAA maps should have been handled by u_transfer_helper. */
244         assert(prsc->nr_samples <= 1);
245 
246         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
247          * being mapped.
248          */
249         if ((usage & PIPE_MAP_DISCARD_RANGE) &&
250             !(usage & PIPE_MAP_UNSYNCHRONIZED) &&
251             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
252             prsc->last_level == 0 &&
253             prsc->width0 == box->width &&
254             prsc->height0 == box->height &&
255             prsc->depth0 == box->depth &&
256             prsc->array_size == 1 &&
257             rsc->bo->private) {
258                 usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
259         }
260 
261         v3d_map_usage_prep(pctx, prsc, usage);
262 
263         trans = slab_zalloc(&v3d->transfer_pool);
264         if (!trans)
265                 return NULL;
266 
267         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
268 
269         ptrans = &trans->base;
270 
271         pipe_resource_reference(&ptrans->resource, prsc);
272         ptrans->level = level;
273         ptrans->usage = usage;
274         ptrans->box = *box;
275 
276         /* Note that the current kernel implementation is synchronous, so no
277          * need to do syncing stuff here yet.
278          */
279 
280         if (usage & PIPE_MAP_UNSYNCHRONIZED)
281                 buf = v3d_bo_map_unsynchronized(rsc->bo);
282         else
283                 buf = v3d_bo_map(rsc->bo);
284         if (!buf) {
285                 fprintf(stderr, "Failed to map bo\n");
286                 goto fail;
287         }
288 
289         *pptrans = ptrans;
290 
291         /* Our load/store routines work on entire compressed blocks. */
292         u_box_pixels_to_blocks(&ptrans->box, &ptrans->box, format);
293 
294         struct v3d_resource_slice *slice = &rsc->slices[level];
295         if (rsc->tiled) {
296                 /* No direct mappings of tiled, since we need to manually
297                  * tile/untile.
298                  */
299                 if (usage & PIPE_MAP_DIRECTLY)
300                         return NULL;
301 
302                 ptrans->stride = ptrans->box.width * rsc->cpp;
303                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
304 
305                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
306 
307                 if (usage & PIPE_MAP_READ) {
308                         for (int z = 0; z < ptrans->box.depth; z++) {
309                                 void *src = rsc->bo->map +
310                                         v3d_layer_offset(&rsc->base,
311                                                          ptrans->level,
312                                                          ptrans->box.z + z);
313                                 v3d_load_tiled_image((trans->map +
314                                                       ptrans->stride *
315                                                       ptrans->box.height * z),
316                                                      ptrans->stride,
317                                                      src,
318                                                      slice->stride,
319                                                      slice->tiling, rsc->cpp,
320                                                      slice->padded_height,
321                                              &ptrans->box);
322                         }
323                 }
324                 return trans->map;
325         } else {
326                 ptrans->stride = slice->stride;
327                 ptrans->layer_stride = rsc->cube_map_stride;
328 
329                 return buf + slice->offset +
330                         ptrans->box.y * ptrans->stride +
331                         ptrans->box.x * rsc->cpp +
332                         ptrans->box.z * rsc->cube_map_stride;
333         }
334 
335 
336 fail:
337         v3d_resource_transfer_unmap(pctx, ptrans);
338         return NULL;
339 }
340 
341 static void
v3d_texture_subdata(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,const void * data,unsigned stride,unsigned layer_stride)342 v3d_texture_subdata(struct pipe_context *pctx,
343                     struct pipe_resource *prsc,
344                     unsigned level,
345                     unsigned usage,
346                     const struct pipe_box *box,
347                     const void *data,
348                     unsigned stride,
349                     unsigned layer_stride)
350 {
351         struct v3d_resource *rsc = v3d_resource(prsc);
352         struct v3d_resource_slice *slice = &rsc->slices[level];
353 
354         /* For a direct mapping, we can just take the u_transfer path. */
355         if (!rsc->tiled) {
356                 return u_default_texture_subdata(pctx, prsc, level, usage, box,
357                                                  data, stride, layer_stride);
358         }
359 
360         /* Otherwise, map and store the texture data directly into the tiled
361          * texture.  Note that gallium's texture_subdata may be called with
362          * obvious usage flags missing!
363          */
364         v3d_map_usage_prep(pctx, prsc, usage | (PIPE_MAP_WRITE |
365                                                 PIPE_MAP_DISCARD_RANGE));
366 
367         void *buf;
368         if (usage & PIPE_MAP_UNSYNCHRONIZED)
369                 buf = v3d_bo_map_unsynchronized(rsc->bo);
370         else
371                 buf = v3d_bo_map(rsc->bo);
372 
373         for (int i = 0; i < box->depth; i++) {
374                 v3d_store_tiled_image(buf +
375                                       v3d_layer_offset(&rsc->base,
376                                                        level,
377                                                        box->z + i),
378                                       slice->stride,
379                                       (void *)data + layer_stride * i,
380                                       stride,
381                                       slice->tiling, rsc->cpp, slice->padded_height,
382                                       box);
383         }
384 }
385 
386 static void
v3d_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)387 v3d_resource_destroy(struct pipe_screen *pscreen,
388                      struct pipe_resource *prsc)
389 {
390         struct v3d_screen *screen = v3d_screen(pscreen);
391         struct v3d_resource *rsc = v3d_resource(prsc);
392 
393         if (rsc->scanout)
394                 renderonly_scanout_destroy(rsc->scanout, screen->ro);
395 
396         v3d_bo_unreference(&rsc->bo);
397         free(rsc);
398 }
399 
400 static uint64_t
v3d_resource_modifier(struct v3d_resource * rsc)401 v3d_resource_modifier(struct v3d_resource *rsc)
402 {
403         if (rsc->tiled) {
404                 /* A shared tiled buffer should always be allocated as UIF,
405                  * not UBLINEAR or LT.
406                  */
407                 assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR ||
408                        rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR);
409                 return DRM_FORMAT_MOD_BROADCOM_UIF;
410         } else {
411                 return DRM_FORMAT_MOD_LINEAR;
412         }
413 }
414 
415 static bool
v3d_resource_get_handle(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,struct winsys_handle * whandle,unsigned usage)416 v3d_resource_get_handle(struct pipe_screen *pscreen,
417                         struct pipe_context *pctx,
418                         struct pipe_resource *prsc,
419                         struct winsys_handle *whandle,
420                         unsigned usage)
421 {
422         struct v3d_screen *screen = v3d_screen(pscreen);
423         struct v3d_resource *rsc = v3d_resource(prsc);
424         struct v3d_bo *bo = rsc->bo;
425 
426         whandle->stride = rsc->slices[0].stride;
427         whandle->offset = 0;
428         whandle->modifier = v3d_resource_modifier(rsc);
429 
430         /* If we're passing some reference to our BO out to some other part of
431          * the system, then we can't do any optimizations about only us being
432          * the ones seeing it (like BO caching).
433          */
434         bo->private = false;
435 
436         switch (whandle->type) {
437         case WINSYS_HANDLE_TYPE_SHARED:
438                 return v3d_bo_flink(bo, &whandle->handle);
439         case WINSYS_HANDLE_TYPE_KMS:
440                 if (screen->ro) {
441                         if (renderonly_get_handle(rsc->scanout, whandle)) {
442                                 whandle->stride = rsc->slices[0].stride;
443                                 return true;
444                         }
445                         return false;
446                 }
447                 whandle->handle = bo->handle;
448                 return true;
449         case WINSYS_HANDLE_TYPE_FD:
450                 whandle->handle = v3d_bo_get_dmabuf(bo);
451                 return whandle->handle != -1;
452         }
453 
454         return false;
455 }
456 
457 static bool
v3d_resource_get_param(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,unsigned plane,unsigned layer,unsigned level,enum pipe_resource_param param,unsigned usage,uint64_t * value)458 v3d_resource_get_param(struct pipe_screen *pscreen,
459                        struct pipe_context *pctx, struct pipe_resource *prsc,
460                        unsigned plane, unsigned layer, unsigned level,
461                        enum pipe_resource_param param,
462                        unsigned usage, uint64_t *value)
463 {
464         struct v3d_resource *rsc = v3d_resource(prsc);
465 
466         switch (param) {
467         case PIPE_RESOURCE_PARAM_STRIDE:
468                 *value = rsc->slices[level].stride;
469                 return true;
470         case PIPE_RESOURCE_PARAM_OFFSET:
471                 *value = 0;
472                 return true;
473         case PIPE_RESOURCE_PARAM_MODIFIER:
474                 *value = v3d_resource_modifier(rsc);
475                 return true;
476         default:
477                 return false;
478         }
479 }
480 
481 #define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
482 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
483 #define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
484 #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
485 
486 /**
487  * Computes the HW's UIFblock padding for a given height/cpp.
488  *
489  * The goal of the padding is to keep pages of the same color (bank number) at
490  * least half a page away from each other vertically when crossing between
491  * between columns of UIF blocks.
492  */
493 static uint32_t
v3d_get_ub_pad(struct v3d_resource * rsc,uint32_t height)494 v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
495 {
496         uint32_t utile_h = v3d_utile_height(rsc->cpp);
497         uint32_t uif_block_h = utile_h * 2;
498         uint32_t height_ub = height / uif_block_h;
499 
500         uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
501 
502         /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
503         if (height_offset_in_pc == 0)
504                 return 0;
505 
506         /* Try padding up to where we're offset by at least half a page. */
507         if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
508                 /* If we fit entirely in the page cache, don't pad. */
509                 if (height_ub < PAGE_CACHE_UB_ROWS)
510                         return 0;
511                 else
512                         return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
513         }
514 
515         /* If we're close to being aligned to page cache size, then round up
516          * and rely on XOR.
517          */
518         if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
519                 return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
520 
521         /* Otherwise, we're far enough away (top and bottom) to not need any
522          * padding.
523          */
524         return 0;
525 }
526 
527 static void
v3d_setup_slices(struct v3d_resource * rsc,uint32_t winsys_stride,bool uif_top)528 v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
529                  bool uif_top)
530 {
531         struct pipe_resource *prsc = &rsc->base;
532         uint32_t width = prsc->width0;
533         uint32_t height = prsc->height0;
534         uint32_t depth = prsc->depth0;
535         /* Note that power-of-two padding is based on level 1.  These are not
536          * equivalent to just util_next_power_of_two(dimension), because at a
537          * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
538          * not 8.
539          */
540         uint32_t pot_width = 2 * util_next_power_of_two(u_minify(width, 1));
541         uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
542         uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
543         uint32_t offset = 0;
544         uint32_t utile_w = v3d_utile_width(rsc->cpp);
545         uint32_t utile_h = v3d_utile_height(rsc->cpp);
546         uint32_t uif_block_w = utile_w * 2;
547         uint32_t uif_block_h = utile_h * 2;
548         uint32_t block_width = util_format_get_blockwidth(prsc->format);
549         uint32_t block_height = util_format_get_blockheight(prsc->format);
550         bool msaa = prsc->nr_samples > 1;
551 
552         /* MSAA textures/renderbuffers are always laid out as single-level
553          * UIF.
554          */
555         uif_top |= msaa;
556 
557         /* Check some easy mistakes to make in a resource_create() call that
558          * will break our setup.
559          */
560         assert(prsc->array_size != 0);
561         assert(prsc->depth0 != 0);
562 
563         for (int i = prsc->last_level; i >= 0; i--) {
564                 struct v3d_resource_slice *slice = &rsc->slices[i];
565 
566                 uint32_t level_width, level_height, level_depth;
567                 if (i < 2) {
568                         level_width = u_minify(width, i);
569                         level_height = u_minify(height, i);
570                 } else {
571                         level_width = u_minify(pot_width, i);
572                         level_height = u_minify(pot_height, i);
573                 }
574                 if (i < 1)
575                         level_depth = u_minify(depth, i);
576                 else
577                         level_depth = u_minify(pot_depth, i);
578 
579                 if (msaa) {
580                         level_width *= 2;
581                         level_height *= 2;
582                 }
583 
584                 level_width = DIV_ROUND_UP(level_width, block_width);
585                 level_height = DIV_ROUND_UP(level_height, block_height);
586 
587                 if (!rsc->tiled) {
588                         slice->tiling = V3D_TILING_RASTER;
589                         if (prsc->target == PIPE_TEXTURE_1D)
590                                 level_width = align(level_width, 64 / rsc->cpp);
591                 } else {
592                         if ((i != 0 || !uif_top) &&
593                             (level_width <= utile_w ||
594                              level_height <= utile_h)) {
595                                 slice->tiling = V3D_TILING_LINEARTILE;
596                                 level_width = align(level_width, utile_w);
597                                 level_height = align(level_height, utile_h);
598                         } else if ((i != 0 || !uif_top) &&
599                                    level_width <= uif_block_w) {
600                                 slice->tiling = V3D_TILING_UBLINEAR_1_COLUMN;
601                                 level_width = align(level_width, uif_block_w);
602                                 level_height = align(level_height, uif_block_h);
603                         } else if ((i != 0 || !uif_top) &&
604                                    level_width <= 2 * uif_block_w) {
605                                 slice->tiling = V3D_TILING_UBLINEAR_2_COLUMN;
606                                 level_width = align(level_width, 2 * uif_block_w);
607                                 level_height = align(level_height, uif_block_h);
608                         } else {
609                                 /* We align the width to a 4-block column of
610                                  * UIF blocks, but we only align height to UIF
611                                  * blocks.
612                                  */
613                                 level_width = align(level_width,
614                                                     4 * uif_block_w);
615                                 level_height = align(level_height,
616                                                      uif_block_h);
617 
618                                 slice->ub_pad = v3d_get_ub_pad(rsc,
619                                                                level_height);
620                                 level_height += slice->ub_pad * uif_block_h;
621 
622                                 /* If the padding set us to to be aligned to
623                                  * the page cache size, then the HW will use
624                                  * the XOR bit on odd columns to get us
625                                  * perfectly misaligned
626                                  */
627                                 if ((level_height / uif_block_h) %
628                                     (V3D_PAGE_CACHE_SIZE /
629                                      V3D_UIFBLOCK_ROW_SIZE) == 0) {
630                                         slice->tiling = V3D_TILING_UIF_XOR;
631                                 } else {
632                                         slice->tiling = V3D_TILING_UIF_NO_XOR;
633                                 }
634                         }
635                 }
636 
637                 slice->offset = offset;
638                 if (winsys_stride)
639                         slice->stride = winsys_stride;
640                 else
641                         slice->stride = level_width * rsc->cpp;
642                 slice->padded_height = level_height;
643                 slice->size = level_height * slice->stride;
644 
645                 uint32_t slice_total_size = slice->size * level_depth;
646 
647                 /* The HW aligns level 1's base to a page if any of level 1 or
648                  * below could be UIF XOR.  The lower levels then inherit the
649                  * alignment for as long as necessary, thanks to being power of
650                  * two aligned.
651                  */
652                 if (i == 1 &&
653                     level_width > 4 * uif_block_w &&
654                     level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
655                         slice_total_size = align(slice_total_size,
656                                                  V3D_UIFCFG_PAGE_SIZE);
657                 }
658 
659                 offset += slice_total_size;
660 
661         }
662         rsc->size = offset;
663 
664         /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
665          * needs to be aligned to utile boundaries.  Since tiles are laid out
666          * from small to big in memory, we need to align the later UIF slices
667          * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
668          * slices.
669          *
670          * We additionally align to 4k, which improves UIF XOR performance.
671          */
672         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
673                                       rsc->slices[0].offset);
674         if (page_align_offset) {
675                 rsc->size += page_align_offset;
676                 for (int i = 0; i <= prsc->last_level; i++)
677                         rsc->slices[i].offset += page_align_offset;
678         }
679 
680         /* Arrays and cube textures have a stride which is the distance from
681          * one full mipmap tree to the next (64b aligned).  For 3D textures,
682          * we need to program the stride between slices of miplevel 0.
683          */
684         if (prsc->target != PIPE_TEXTURE_3D) {
685                 rsc->cube_map_stride = align(rsc->slices[0].offset +
686                                              rsc->slices[0].size, 64);
687                 rsc->size += rsc->cube_map_stride * (prsc->array_size - 1);
688         } else {
689                 rsc->cube_map_stride = rsc->slices[0].size;
690         }
691 }
692 
693 uint32_t
v3d_layer_offset(struct pipe_resource * prsc,uint32_t level,uint32_t layer)694 v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
695 {
696         struct v3d_resource *rsc = v3d_resource(prsc);
697         struct v3d_resource_slice *slice = &rsc->slices[level];
698 
699         if (prsc->target == PIPE_TEXTURE_3D)
700                 return slice->offset + layer * slice->size;
701         else
702                 return slice->offset + layer * rsc->cube_map_stride;
703 }
704 
705 static struct v3d_resource *
v3d_resource_setup(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)706 v3d_resource_setup(struct pipe_screen *pscreen,
707                    const struct pipe_resource *tmpl)
708 {
709         struct v3d_screen *screen = v3d_screen(pscreen);
710         struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
711         if (!rsc)
712                 return NULL;
713         struct pipe_resource *prsc = &rsc->base;
714 
715         *prsc = *tmpl;
716 
717         pipe_reference_init(&prsc->reference, 1);
718         prsc->screen = pscreen;
719 
720         if (prsc->nr_samples <= 1 ||
721             screen->devinfo.ver >= 40 ||
722             util_format_is_depth_or_stencil(prsc->format)) {
723                 rsc->cpp = util_format_get_blocksize(prsc->format);
724                 if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
725                         rsc->cpp *= prsc->nr_samples;
726         } else {
727                 assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
728                 uint32_t output_image_format =
729                         v3d_get_rt_format(&screen->devinfo, prsc->format);
730                 uint32_t internal_type;
731                 uint32_t internal_bpp;
732                 v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
733                                                             output_image_format,
734                                                             &internal_type,
735                                                             &internal_bpp);
736                 switch (internal_bpp) {
737                 case V3D_INTERNAL_BPP_32:
738                         rsc->cpp = 4;
739                         break;
740                 case V3D_INTERNAL_BPP_64:
741                         rsc->cpp = 8;
742                         break;
743                 case V3D_INTERNAL_BPP_128:
744                         rsc->cpp = 16;
745                         break;
746                 }
747         }
748 
749         rsc->serial_id++;
750 
751         assert(rsc->cpp);
752 
753         return rsc;
754 }
755 
756 static struct pipe_resource *
v3d_resource_create_with_modifiers(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,const uint64_t * modifiers,int count)757 v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
758                                    const struct pipe_resource *tmpl,
759                                    const uint64_t *modifiers,
760                                    int count)
761 {
762         struct v3d_screen *screen = v3d_screen(pscreen);
763 
764         bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
765         struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
766         struct pipe_resource *prsc = &rsc->base;
767         /* Use a tiled layout if we can, for better 3D performance. */
768         bool should_tile = true;
769 
770         assert(tmpl->target != PIPE_BUFFER ||
771                (tmpl->format == PIPE_FORMAT_NONE ||
772                 util_format_get_blocksize(tmpl->format) == 1));
773 
774         /* VBOs/PBOs/Texture Buffer Objects are untiled (and 1 height). */
775         if (tmpl->target == PIPE_BUFFER)
776                 should_tile = false;
777 
778         /* Cursors are always linear, and the user can request linear as well.
779          */
780         if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
781                 should_tile = false;
782 
783         /* 1D and 1D_ARRAY textures are always raster-order. */
784         if (tmpl->target == PIPE_TEXTURE_1D ||
785             tmpl->target == PIPE_TEXTURE_1D_ARRAY)
786                 should_tile = false;
787 
788         /* Scanout BOs for simulator need to be linear for interaction with
789          * i965.
790          */
791         if (using_v3d_simulator &&
792             tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
793                 should_tile = false;
794 
795         /* If using the old-school SCANOUT flag, we don't know what the screen
796          * might support other than linear. Just force linear.
797          */
798         if (tmpl->bind & PIPE_BIND_SCANOUT)
799                 should_tile = false;
800 
801         /* No user-specified modifier; determine our own. */
802         if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
803                 linear_ok = true;
804                 rsc->tiled = should_tile;
805         } else if (should_tile &&
806                    drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
807                                  modifiers, count)) {
808                 rsc->tiled = true;
809         } else if (linear_ok) {
810                 rsc->tiled = false;
811         } else {
812                 fprintf(stderr, "Unsupported modifier requested\n");
813                 goto fail;
814         }
815 
816         rsc->internal_format = prsc->format;
817 
818         v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
819 
820         if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT)) {
821                 struct winsys_handle handle;
822                 struct pipe_resource scanout_tmpl = {
823                         .target = prsc->target,
824                         .format = PIPE_FORMAT_RGBA8888_UNORM,
825                         .width0 = 1024, /* one page */
826                         .height0 = align(rsc->size, 4096) / 4096,
827                         .depth0 = 1,
828                         .array_size = 1,
829                 };
830 
831                 rsc->scanout =
832                         renderonly_scanout_for_resource(&scanout_tmpl,
833                                                         screen->ro,
834                                                         &handle);
835 
836                 if (!rsc->scanout) {
837                         fprintf(stderr, "Failed to create scanout resource\n");
838                         goto fail;
839                 }
840                 assert(handle.type == WINSYS_HANDLE_TYPE_FD);
841                 rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
842                 close(handle.handle);
843 
844                 if (!rsc->bo)
845                         goto fail;
846 
847                 v3d_debug_resource_layout(rsc, "renderonly");
848 
849                 return prsc;
850         } else {
851                 if (!v3d_resource_bo_alloc(rsc))
852                         goto fail;
853         }
854 
855         return prsc;
856 fail:
857         v3d_resource_destroy(pscreen, prsc);
858         return NULL;
859 }
860 
861 struct pipe_resource *
v3d_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)862 v3d_resource_create(struct pipe_screen *pscreen,
863                     const struct pipe_resource *tmpl)
864 {
865         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
866         return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
867 }
868 
869 static struct pipe_resource *
v3d_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * whandle,unsigned usage)870 v3d_resource_from_handle(struct pipe_screen *pscreen,
871                          const struct pipe_resource *tmpl,
872                          struct winsys_handle *whandle,
873                          unsigned usage)
874 {
875         struct v3d_screen *screen = v3d_screen(pscreen);
876         struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
877         struct pipe_resource *prsc = &rsc->base;
878         struct v3d_resource_slice *slice = &rsc->slices[0];
879 
880         if (!rsc)
881                 return NULL;
882 
883         switch (whandle->modifier) {
884         case DRM_FORMAT_MOD_LINEAR:
885                 rsc->tiled = false;
886                 break;
887         case DRM_FORMAT_MOD_BROADCOM_UIF:
888                 rsc->tiled = true;
889                 break;
890         case DRM_FORMAT_MOD_INVALID:
891                 rsc->tiled = screen->ro == NULL;
892                 break;
893         default:
894                 switch(fourcc_mod_broadcom_mod(whandle->modifier)) {
895                 case DRM_FORMAT_MOD_BROADCOM_SAND128:
896                         rsc->tiled = false;
897                         rsc->sand_col128_stride =
898                                 fourcc_mod_broadcom_param(whandle->modifier);
899                         break;
900                 default:
901                         fprintf(stderr,
902                                 "Attempt to import unsupported modifier 0x%llx\n",
903                                 (long long)whandle->modifier);
904                         goto fail;
905                 }
906         }
907 
908         switch (whandle->type) {
909         case WINSYS_HANDLE_TYPE_SHARED:
910                 rsc->bo = v3d_bo_open_name(screen, whandle->handle);
911                 break;
912         case WINSYS_HANDLE_TYPE_FD:
913                 rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle);
914                 break;
915         default:
916                 fprintf(stderr,
917                         "Attempt to import unsupported handle type %d\n",
918                         whandle->type);
919                 goto fail;
920         }
921 
922         if (!rsc->bo)
923                 goto fail;
924 
925         rsc->internal_format = prsc->format;
926 
927         v3d_setup_slices(rsc, whandle->stride, true);
928         v3d_debug_resource_layout(rsc, "import");
929 
930         if (whandle->offset != 0) {
931                 if (rsc->tiled) {
932                         fprintf(stderr,
933                                 "Attempt to import unsupported winsys offset %u\n",
934                                 whandle->offset);
935                         goto fail;
936                 }
937                 rsc->slices[0].offset += whandle->offset;
938 
939                 if (rsc->slices[0].offset + rsc->slices[0].size >
940                     rsc->bo->size) {
941                         fprintf(stderr, "Attempt to import "
942                                 "with overflowing offset (%d + %d > %d)\n",
943                                 whandle->offset,
944                                 rsc->slices[0].size,
945                                 rsc->bo->size);
946                          goto fail;
947                  }
948         }
949 
950         if (screen->ro) {
951                 /* Make sure that renderonly has a handle to our buffer in the
952                  * display's fd, so that a later renderonly_get_handle()
953                  * returns correct handles or GEM names.
954                  */
955                 rsc->scanout =
956                         renderonly_create_gpu_import_for_resource(prsc,
957                                                                   screen->ro,
958                                                                   NULL);
959         }
960 
961         if (rsc->tiled && whandle->stride != slice->stride) {
962                 static bool warned = false;
963                 if (!warned) {
964                         warned = true;
965                         fprintf(stderr,
966                                 "Attempting to import %dx%d %s with "
967                                 "unsupported stride %d instead of %d\n",
968                                 prsc->width0, prsc->height0,
969                                 util_format_short_name(prsc->format),
970                                 whandle->stride,
971                                 slice->stride);
972                 }
973                 goto fail;
974         } else if (!rsc->tiled) {
975                 slice->stride = whandle->stride;
976         }
977 
978         return prsc;
979 
980 fail:
981         v3d_resource_destroy(pscreen, prsc);
982         return NULL;
983 }
984 
985 void
v3d_update_shadow_texture(struct pipe_context * pctx,struct pipe_sampler_view * pview)986 v3d_update_shadow_texture(struct pipe_context *pctx,
987                           struct pipe_sampler_view *pview)
988 {
989         struct v3d_context *v3d = v3d_context(pctx);
990         struct v3d_sampler_view *view = v3d_sampler_view(pview);
991         struct v3d_resource *shadow = v3d_resource(view->texture);
992         struct v3d_resource *orig = v3d_resource(pview->texture);
993 
994         assert(view->texture != pview->texture);
995 
996         if (shadow->writes == orig->writes && orig->bo->private)
997                 return;
998 
999         perf_debug("Updating %dx%d@%d shadow for linear texture\n",
1000                    orig->base.width0, orig->base.height0,
1001                    pview->u.tex.first_level);
1002 
1003         for (int i = 0; i <= shadow->base.last_level; i++) {
1004                 unsigned width = u_minify(shadow->base.width0, i);
1005                 unsigned height = u_minify(shadow->base.height0, i);
1006                 struct pipe_blit_info info = {
1007                         .dst = {
1008                                 .resource = &shadow->base,
1009                                 .level = i,
1010                                 .box = {
1011                                         .x = 0,
1012                                         .y = 0,
1013                                         .z = 0,
1014                                         .width = width,
1015                                         .height = height,
1016                                         .depth = 1,
1017                                 },
1018                                 .format = shadow->base.format,
1019                         },
1020                         .src = {
1021                                 .resource = &orig->base,
1022                                 .level = pview->u.tex.first_level + i,
1023                                 .box = {
1024                                         .x = 0,
1025                                         .y = 0,
1026                                         .z = 0,
1027                                         .width = width,
1028                                         .height = height,
1029                                         .depth = 1,
1030                                 },
1031                                 .format = orig->base.format,
1032                         },
1033                         .mask = util_format_get_mask(orig->base.format),
1034                 };
1035                 pctx->blit(pctx, &info);
1036         }
1037 
1038         shadow->writes = orig->writes;
1039 }
1040 
1041 static struct pipe_surface *
v3d_create_surface(struct pipe_context * pctx,struct pipe_resource * ptex,const struct pipe_surface * surf_tmpl)1042 v3d_create_surface(struct pipe_context *pctx,
1043                    struct pipe_resource *ptex,
1044                    const struct pipe_surface *surf_tmpl)
1045 {
1046         struct v3d_context *v3d = v3d_context(pctx);
1047         struct v3d_screen *screen = v3d->screen;
1048         struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
1049         struct v3d_resource *rsc = v3d_resource(ptex);
1050 
1051         if (!surface)
1052                 return NULL;
1053 
1054         struct pipe_surface *psurf = &surface->base;
1055         unsigned level = surf_tmpl->u.tex.level;
1056         struct v3d_resource_slice *slice = &rsc->slices[level];
1057 
1058         pipe_reference_init(&psurf->reference, 1);
1059         pipe_resource_reference(&psurf->texture, ptex);
1060 
1061         psurf->context = pctx;
1062         psurf->format = surf_tmpl->format;
1063         psurf->width = u_minify(ptex->width0, level);
1064         psurf->height = u_minify(ptex->height0, level);
1065         psurf->u.tex.level = level;
1066         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
1067         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
1068 
1069         surface->offset = v3d_layer_offset(ptex, level,
1070                                            psurf->u.tex.first_layer);
1071         surface->tiling = slice->tiling;
1072 
1073         surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
1074 
1075         const struct util_format_description *desc =
1076                 util_format_description(psurf->format);
1077 
1078         surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
1079                             psurf->format != PIPE_FORMAT_B5G6R5_UNORM);
1080 
1081         if (util_format_is_depth_or_stencil(psurf->format)) {
1082                 switch (psurf->format) {
1083                 case PIPE_FORMAT_Z16_UNORM:
1084                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1085                         break;
1086                 case PIPE_FORMAT_Z32_FLOAT:
1087                 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1088                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1089                         break;
1090                 default:
1091                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1092                 }
1093         } else {
1094                 uint32_t bpp, type;
1095                 v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
1096                                                             surface->format,
1097                                                             &type, &bpp);
1098                 surface->internal_type = type;
1099                 surface->internal_bpp = bpp;
1100         }
1101 
1102         if (surface->tiling == V3D_TILING_UIF_NO_XOR ||
1103             surface->tiling == V3D_TILING_UIF_XOR) {
1104                 surface->padded_height_of_output_image_in_uif_blocks =
1105                         (slice->padded_height /
1106                          (2 * v3d_utile_height(rsc->cpp)));
1107         }
1108 
1109         if (rsc->separate_stencil) {
1110                 surface->separate_stencil =
1111                         v3d_create_surface(pctx, &rsc->separate_stencil->base,
1112                                            surf_tmpl);
1113         }
1114 
1115         return &surface->base;
1116 }
1117 
1118 static void
v3d_surface_destroy(struct pipe_context * pctx,struct pipe_surface * psurf)1119 v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
1120 {
1121         struct v3d_surface *surf = v3d_surface(psurf);
1122 
1123         if (surf->separate_stencil)
1124                 pipe_surface_reference(&surf->separate_stencil, NULL);
1125 
1126         pipe_resource_reference(&psurf->texture, NULL);
1127         FREE(psurf);
1128 }
1129 
1130 static void
v3d_flush_resource(struct pipe_context * pctx,struct pipe_resource * resource)1131 v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
1132 {
1133         /* All calls to flush_resource are followed by a flush of the context,
1134          * so there's nothing to do.
1135          */
1136 }
1137 
1138 static enum pipe_format
v3d_resource_get_internal_format(struct pipe_resource * prsc)1139 v3d_resource_get_internal_format(struct pipe_resource *prsc)
1140 {
1141         return v3d_resource(prsc)->internal_format;
1142 }
1143 
1144 static void
v3d_resource_set_stencil(struct pipe_resource * prsc,struct pipe_resource * stencil)1145 v3d_resource_set_stencil(struct pipe_resource *prsc,
1146                          struct pipe_resource *stencil)
1147 {
1148         v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
1149 }
1150 
1151 static struct pipe_resource *
v3d_resource_get_stencil(struct pipe_resource * prsc)1152 v3d_resource_get_stencil(struct pipe_resource *prsc)
1153 {
1154         struct v3d_resource *rsc = v3d_resource(prsc);
1155 
1156         return &rsc->separate_stencil->base;
1157 }
1158 
1159 static const struct u_transfer_vtbl transfer_vtbl = {
1160         .resource_create          = v3d_resource_create,
1161         .resource_destroy         = v3d_resource_destroy,
1162         .transfer_map             = v3d_resource_transfer_map,
1163         .transfer_unmap           = v3d_resource_transfer_unmap,
1164         .transfer_flush_region    = u_default_transfer_flush_region,
1165         .get_internal_format      = v3d_resource_get_internal_format,
1166         .set_stencil              = v3d_resource_set_stencil,
1167         .get_stencil              = v3d_resource_get_stencil,
1168 };
1169 
1170 void
v3d_resource_screen_init(struct pipe_screen * pscreen)1171 v3d_resource_screen_init(struct pipe_screen *pscreen)
1172 {
1173         pscreen->resource_create_with_modifiers =
1174                 v3d_resource_create_with_modifiers;
1175         pscreen->resource_create = u_transfer_helper_resource_create;
1176         pscreen->resource_from_handle = v3d_resource_from_handle;
1177         pscreen->resource_get_handle = v3d_resource_get_handle;
1178         pscreen->resource_get_param = v3d_resource_get_param;
1179         pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1180         pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1181                                                             true, false,
1182                                                             true, true,
1183                                                             false);
1184 }
1185 
1186 void
v3d_resource_context_init(struct pipe_context * pctx)1187 v3d_resource_context_init(struct pipe_context *pctx)
1188 {
1189         pctx->buffer_map = u_transfer_helper_transfer_map;
1190         pctx->texture_map = u_transfer_helper_transfer_map;
1191         pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1192         pctx->buffer_unmap = u_transfer_helper_transfer_unmap;
1193         pctx->texture_unmap = u_transfer_helper_transfer_unmap;
1194         pctx->buffer_subdata = u_default_buffer_subdata;
1195         pctx->texture_subdata = v3d_texture_subdata;
1196         pctx->create_surface = v3d_create_surface;
1197         pctx->surface_destroy = v3d_surface_destroy;
1198         pctx->resource_copy_region = util_resource_copy_region;
1199         pctx->blit = v3d_blit;
1200         pctx->generate_mipmap = v3d_generate_mipmap;
1201         pctx->flush_resource = v3d_flush_resource;
1202 }
1203