1/*** 2 This file is part of PulseAudio. 3 4 Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com> 5 6 PulseAudio is free software; you can redistribute it and/or modify 7 it under the terms of the GNU Lesser General Public License as published 8 by the Free Software Foundation; either version 2.1 of the License, 9 or (at your option) any later version. 10 11 PulseAudio is distributed in the hope that it will be useful, but 12 WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 General Public License for more details. 15 16 You should have received a copy of the GNU Lesser General Public License 17 along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. 18***/ 19 20namespace PulseAudio { 21 [Compact] 22 [CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")] 23 class Simple { 24 public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK, 25 string? dev = null, string stream_name = "", 26 SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 }, 27 ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null); 28 public int write(void* data, size_t bytes, out int error = null); 29 public int drain(out int error = null); 30 public int read(void* data, size_t bytes, out int error = null); 31 public usec get_latency(out int error = null); 32 public int flush(out int error = null); 33 } 34} 35