1#version 450
2precision highp float;
3
4layout(location = 0) in vec4 in_position;
5layout(location = 1) in vec4 in_color;
6
7layout(location = 0) out vec4 out_color;
8out gl_PerVertex { vec4 gl_Position; };
9
10void main() {
11 gl_Position = in_position;
12 out_color = in_color;
13}
14