Searched refs:dispatcherTable (Results 1 – 5 of 5) sorted by relevance
26 static std::unordered_map<std::string, AgentHandler> dispatcherTable { in Dispatch() local36 auto entry = dispatcherTable.find(method); in Dispatch()37 if (entry != dispatcherTable.end() && entry->second != nullptr) { in Dispatch()
26 static std::unordered_map<std::string, AgentHandler> dispatcherTable { in Dispatch() local43 auto entry = dispatcherTable.find(method); in Dispatch()44 if (entry != dispatcherTable.end() && entry->second != nullptr) { in Dispatch()
23 static std::unordered_map<std::string, AgentHandler> dispatcherTable { in Dispatch() local40 auto entry = dispatcherTable.find(method); in Dispatch()41 if (entry != dispatcherTable.end() && entry->second != nullptr) { in Dispatch()
28 static std::unordered_map<std::string, AgentHandler> dispatcherTable { in Dispatch() local39 auto entry = dispatcherTable.find(method); in Dispatch()40 if (entry != dispatcherTable.end()) { in Dispatch()
280 static std::unordered_map<std::string, AgentHandler> dispatcherTable { in Dispatch() local304 auto entry = dispatcherTable.find(method); in Dispatch()305 if (entry != dispatcherTable.end() && entry->second != nullptr) { in Dispatch()