Searched refs:elapsed (Results 1 – 3 of 3) sorted by relevance
27 elapsed: number33 var elapsed: number = 0;34 this.data = {runs: 0, elapsed: 0}35 elapsed = 11.1;37 this.data.elapsed += elapsed;38 print(this.data.elapsed)
39 void UpdateState(uint64_t elapsed) in UpdateState() argument42 totalTime_ += elapsed; in UpdateState()43 maxTime_ = elapsed < maxTime_ ? maxTime_ : elapsed; in UpdateState()
89379 this.elapsed = 0;89387 this.elapsed = 0;89395 this.elapsed = this.sys.duration;89401 this.elapsed = 0;89567 this.elapsed += t;89568 -1 !== i.duration && i.duration < this.elapsed && i.stopSystem();