Searched refs:CALL_RUNNING_STATE_ACTIVE (Results 1 – 7 of 7) sorted by relevance
133 …<CallBase> call = CallObjectManager::GetOneCallObject(CallRunningState::CALL_RUNNING_STATE_ACTIVE); in UpdateMediaModeResponse()
220 callRunningStateVec.push_back(CallRunningState::CALL_RUNNING_STATE_ACTIVE); in HangUpCall()950 …<CallBase> call = CallObjectManager::GetOneCallObject(CallRunningState::CALL_RUNNING_STATE_ACTIVE); in SetMuted()1187 } else if (GetOneCallObject(CallRunningState::CALL_RUNNING_STATE_ACTIVE) != nullptr) { in onButtonDealing()1188 call = GetOneCallObject(CallRunningState::CALL_RUNNING_STATE_ACTIVE); in onButtonDealing()
106 if (call->GetCallRunningState() != CallRunningState::CALL_RUNNING_STATE_ACTIVE) { in HoldCallPolicy()
194 callRunningState_ = CallRunningState::CALL_RUNNING_STATE_ACTIVE; in StateChangesToActive()
212 if ((*it)->GetCallRunningState() == CallRunningState::CALL_RUNNING_STATE_ACTIVE) { in HasDialingMaximum()
147 … if (callObjectPtr->GetCallRunningState() == CallRunningState::CALL_RUNNING_STATE_ACTIVE) { in HandlePriorState()
268 CALL_RUNNING_STATE_ACTIVE, enumerator