Searched refs:PlayerSeekMode (Results 1 – 4 of 4) sorted by relevance
93 Media::PlayerSeekMode ConvertSeekMode(NWeb::PlayerSeekMode mode) in ConvertSeekMode()95 Media::PlayerSeekMode ret = Media::SEEK_CLOSEST; in ConvertSeekMode()97 case NWeb::PlayerSeekMode::SEEK_NEXT_SYNC: in ConvertSeekMode()100 case NWeb::PlayerSeekMode::SEEK_PREVIOUS_SYNC: in ConvertSeekMode()103 case NWeb::PlayerSeekMode::SEEK_CLOSEST_SYNC: in ConvertSeekMode()106 case NWeb::PlayerSeekMode::SEEK_CLOSEST: in ConvertSeekMode()233 int32_t PlayerAdapterImpl::Seek(int32_t mSeconds, PlayerSeekMode mode) in Seek()
79 EXPECT_EQ(playerAdapter_->Seek(0, PlayerSeekMode::SEEK_CLOSEST_SYNC), -1);105 EXPECT_NE(playerAdapter_->Seek(0, PlayerSeekMode::SEEK_CLOSEST_SYNC), -1);121 …const std::array seekModeArray = { PlayerSeekMode::SEEK_NEXT_SYNC, PlayerSeekMode::SEEK_PREVIOUS_S…122 PlayerSeekMode::SEEK_CLOSEST_SYNC, PlayerSeekMode::SEEK_CLOSEST };127 for (PlayerSeekMode mode : seekModeArray) {
40 enum class PlayerSeekMode : int32_t { enum93 virtual int32_t Seek(int32_t mSeconds, PlayerSeekMode mode) = 0;
53 int32_t Seek(int32_t mSeconds, PlayerSeekMode mode) override;