Searched refs:STAND_BY (Results 1 – 4 of 4) sorted by relevance
58 …EXPECT_TRUE(static_cast<uint32_t>(PowerState::STAND_BY) == STAND_BY) << "PowerState STAND_BY corre…120 …auto ret = g_stateMachineTest->SetState(PowerState::STAND_BY, StateChangeReason::STATE_CHANGE_REAS…122 EXPECT_TRUE(g_stateMachineTest->GetState() == PowerState::STAND_BY);
26 constexpr uint32_t STAND_BY = 3; variable
75 STAND_BY, enumerator
60 …lockMap_.emplace(PowerState::STAND_BY, std::make_shared<std::vector<RunningLockType>>(standByBlock… in PowerStateMachine()145 controllerMap_.emplace(PowerState::STAND_BY, in EmplaceStandBy()146 …std::make_shared<StateController>(PowerState::STAND_BY, shared_from_this(), [this](StateChangeReas… in EmplaceStandBy()454 case PowerState::STAND_BY: in GetPowerStateString()1103 if (currentState == PowerState::INACTIVE || currentState == PowerState::STAND_BY || in MatchState()