Searched refs:SamplesPerSec (Results 1 – 3 of 3) sorted by relevance
43 uint32_t SamplesPerSec = 44100; // Sampling Frequency in Hz member
29 …rendererParams.sampleRate = static_cast<AudioStandard::AudioSamplingRate>(wavHeader.SamplesPerSec); in InitRenderer()
930 …rendererParams.sampleRate = static_cast<AudioStandard::AudioSamplingRate>(wavHeader.SamplesPerSec); in InitRenderer()