Searched refs:TransitResult (Results 1 – 3 of 3) sorted by relevance
40 TransitResult TransitResultToStateChangeReason(StateChangeReason trigger) in TransitResultToStateChangeReason()42 return TransitResult::ALREADY_IN_STATE; in TransitResultToStateChangeReason()227 TransitResult failReason = TransitResult::LOCKING;229 failReason = TransitResult::HDI_ERR;231 failReason = TransitResult::DISPLAY_ON_ERR;233 failReason = TransitResult::DISPLAY_OFF_ERR;235 failReason = TransitResult::OTHER_ERR;238 … EXPECT_TRUE(stateMachineController->TransitTo(trigger, false) == TransitResult::ALREADY_IN_STATE);243 EXPECT_TRUE(stateMachineController2->TransitTo(trigger, false) == TransitResult::OTHER_ERR);265 EXPECT_TRUE(stateMachineController->TransitTo(trigger, false) == TransitResult::LOCKING);
105 return TransitResult::DISPLAY_ON_ERR; in EmplaceAwake()108 return TransitResult::SUCCESS; in EmplaceAwake()118 return TransitResult::SUCCESS; in EmplaceFreeze()137 return TransitResult::DISPLAY_OFF_ERR; in EmplaceInactive()139 return TransitResult::SUCCESS; in EmplaceInactive()150 return TransitResult::SUCCESS; in EmplaceStandBy()161 return TransitResult::SUCCESS; in EmplaceDoze()170 return TransitResult::SUCCESS; in EmplaceSleep()180 return TransitResult::SUCCESS; in EmplaceHibernate()190 return TransitResult::SUCCESS; in EmplaceShutdown()[all …]
55 enum class TransitResult { enum146 std::function<TransitResult(StateChangeReason)> action) in StateController()156 TransitResult TransitTo(StateChangeReason reason, bool ignoreLock = false);157 void RecordFailure(PowerState from, StateChangeReason trigger, TransitResult failReason);171 std::function<TransitResult(StateChangeReason)> action_;