Searched refs:g_sceneMap (Results 1 – 15 of 15) sorted by relevance
37 for (auto iter = g_sceneMap.begin(); iter != g_sceneMap.end(); ++iter) { in SetXmlScene()45 g_sceneMap.insert(std::make_pair(scene, value)); in SetXmlScene()55 std::map<std::string, std::string> g_sceneMap; variable
75 auto iter = g_sceneMap.find(scene); in GetActionValue()76 if (iter != g_sceneMap.end()) { in GetActionValue()
73 auto iter = g_sceneMap.find(scene); in GetActionValue()74 if (iter != g_sceneMap.end()) { in GetActionValue()
83 auto iter = g_sceneMap.find(scene); in GetActionValue()84 if (iter != g_sceneMap.end()) { in GetActionValue()
82 auto iter = g_sceneMap.find(scene); in GetActionValue()83 if (iter != g_sceneMap.end()) { in GetActionValue()
90 auto iter = g_sceneMap.find(scene); in GetActionValue()91 if (iter != g_sceneMap.end()) { in GetActionValue()
85 auto iter = g_sceneMap.find(scene); in GetActionValue()86 if (iter != g_sceneMap.end()) { in GetActionValue()
101 auto iter = g_sceneMap.find(scene); in GetActionValue()102 if (iter != g_sceneMap.end()) { in GetActionValue()