Searched refs:inActiveState_ (Results 1 – 5 of 5) sorted by relevance
60 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessDisconnectTimeout()63 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessDisconnectTimeout()86 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in StateProcess()92 stateMachine->TransitionTo(stateMachine->inActiveState_); in StateProcess()104 stateMachine->TransitionTo(stateMachine->inActiveState_); in StateProcess()
68 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in RilActivatePdpContextDone()72 stateMachine->TransitionTo(stateMachine->inActiveState_); in RilActivatePdpContextDone()76 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in RilActivatePdpContextDone()79 stateMachine->TransitionTo(stateMachine->inActiveState_); in RilActivatePdpContextDone()153 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in RilErrorResponse()178 stateMachine->TransitionTo(stateMachine->inActiveState_); in RilErrorResponse()197 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessConnectTimeout()200 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessConnectTimeout()230 stateMachine->TransitionTo(stateMachine->inActiveState_); in StateProcess()
88 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessDisconnectDone()105 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessDisconnectAllDone()121 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessLostConnection()124 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessLostConnection()
36 return currentState_ == inActiveState_; in IsInactiveState()152 inActiveState_ = std::make_unique<Inactive>( in Init()162 if (activeState_ == nullptr || inActiveState_ == nullptr || activatingState_ == nullptr || in Init()169 inActiveState_->SetParentState(defaultState_); in Init()172 StateMachine::SetOriginalState(inActiveState_); in Init()
64 sptr<State> inActiveState_; variable