Searched refs:stateValue_ (Results 1 – 3 of 3) sorted by relevance
105 stateValue_.Reset(); in Init()218 stateValue_.SetScreenState(static_cast<int32_t>(ScreenState::SCREEN_STATE_BEGIN_OFF)); in OnBeginScreenOff()226 stateValue_.SetScreenState(static_cast<int32_t>(ScreenState::SCREEN_STATE_END_OFF)); in OnEndScreenOff()234 stateValue_.SetScreenState(static_cast<int32_t>(ScreenState::SCREEN_STATE_BEGIN_ON)); in OnBeginScreenOn()263 stateValue_.SetScreenState(static_cast<int32_t>(ScreenState::SCREEN_STATE_END_ON)); in OnEndScreenOn()271 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_BEGIN_WAK… in OnBeginWakeUp()279 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_END_WAKEU… in OnEndWakeUp()287 stateValue_.SetOffReason(why); in OnBeginSleep()288 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_BEGIN_SLE… in OnBeginSleep()296 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_END_SLEEP… in OnEndSleep()[all …]
150 return stateValue_; in GetState()201 StateValue stateValue_; variable
419 ScreenLockSystemAbility::GetInstance()->stateValue_.SetScreenlocked(true);424 ScreenLockSystemAbility::GetInstance()->stateValue_.SetScreenlocked(false);