Searched refs:strategies_ (Results 1 – 4 of 4) sorted by relevance
/base/update/updater/services/ui/strategy/ |
D | ui_strategy.cpp | 52 std::unordered_map<UpdaterMode, UiStrategyCfg> UiStrategy::strategies_; member in Updater::UiStrategy 63 return strategies_; in GetStrategy() 74 if (!Visit<SETVAL>(specificNode, defaultNode, strategies_[mode])) { in LoadStrategy() 78 LOG(DEBUG) << "mode " << modeStr_[mode] << ":\n" << strategies_[mode]; in LoadStrategy() 84 std::unordered_map<UpdaterMode, UiStrategyCfg>().swap(strategies_); in LoadStrategy() 90 std::unordered_map<UpdaterMode, UiStrategyCfg>().swap(strategies_); in LoadStrategy()
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D | ui_strategy.h | 37 static std::unordered_map<UpdaterMode, UiStrategyCfg> strategies_; variable
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/base/update/updater/services/ui/ |
D | updater_ui_facade.cpp | 26 …: strategies_ {UpdaterUiConfig::GetStrategy()}, pgMgr_ {PageManager::GetInstance()}, mode_ {Update… in UpdaterUiFacade() 66 return {false, strategies_.cend()}; in CheckMode() 68 auto it = strategies_.find(mode_); in CheckMode() 69 if (it == strategies_.end()) { in CheckMode() 71 return {false, strategies_.cend()}; in CheckMode()
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D | updater_ui_facade.h | 62 const StrategyMap &strategies_; variable
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