Searched refs:VOLUME_CHANGE (Results 1 – 8 of 8) sorted by relevance
47 #define VOLUME_CHANGE 100 macro
479 float setVolume = (float)volume / VOLUME_CHANGE; in HdiServiceRenderSetVolume()499 uint32_t tempVolume = (uint32_t)(volume * VOLUME_CHANGE); in HdiServiceRenderGetVolume()
570 float setVolume = (float)volume / VOLUME_CHANGE; in HdiServiceCaptureSetVolume()599 uint32_t tempVolume = (uint32_t)(volume * VOLUME_CHANGE); in HdiServiceCaptureGetVolume()
569 float setVolume = (float)volume / VOLUME_CHANGE; in HdiServiceRenderSetVolume()597 uint32_t tempVolume = (uint32_t)(volume * VOLUME_CHANGE); in HdiServiceRenderGetVolume()
489 volume = (volume == 0) ? 1 : (volume * VOLUME_CHANGE); in AudioCaptureSetVolume()
541 volume = (volume == 0) ? 1 : (volume * VOLUME_CHANGE); in AudioRenderSetVolume()