Searched refs:g_renderPassthroughPath (Results 1 – 1 of 1) sorted by relevance
47 static const char *g_renderPassthroughPath = HDF_LIBRARY_FULL_PATH("libaudio_render_adapter"); variable270 if (g_capturePassthroughPath == NULL || g_renderPassthroughPath == NULL) { in AudioInitDynamicLib()281 ret = InitRenderPassthroughHandle(g_renderPassthroughPath); in AudioInitDynamicLib()