Searched refs:WaterMarksLoaded (Results 1 – 6 of 6) sorted by relevance
37 #define WaterMarksLoaded 2 macro
34 #define WaterMarksLoaded 2 macro
1989 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2534 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2538 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2627 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
2949 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega20_set_watermarks_for_clocks_ranges()3646 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega20_display_configuration_changed_task()3652 data->water_marks_bitmap |= WaterMarksLoaded; in vega20_display_configuration_changed_task()3942 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega20_power_off_asic()
4760 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4763 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4766 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()4918 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()