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Searched refs:axes (Results 1 – 25 of 34) sorted by relevance

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/kernel/linux/linux-5.10/drivers/input/joystick/
Dadc-joystick.c26 struct adc_joystick_axis *axes; member
74 input_report_abs(joy->input, joy->axes[i].code, val); in adc_joystick_handle()
109 struct adc_joystick_axis *axes; in adc_joystick_set_axes() local
125 axes = devm_kmalloc_array(dev, num_axes, sizeof(*axes), GFP_KERNEL); in adc_joystick_set_axes()
126 if (!axes) in adc_joystick_set_axes()
143 &axes[i].code); in adc_joystick_set_axes()
150 axes[i].range, 2); in adc_joystick_set_axes()
156 fwnode_property_read_u32(child, "abs-fuzz", &axes[i].fuzz); in adc_joystick_set_axes()
157 fwnode_property_read_u32(child, "abs-flat", &axes[i].flat); in adc_joystick_set_axes()
159 input_set_abs_params(joy->input, axes[i].code, in adc_joystick_set_axes()
[all …]
Dspaceorb.c63 int axes[6]; in spaceorb_process_packet() local
82 axes[0] = ( data[2] << 3) | (data[ 3] >> 4); in spaceorb_process_packet()
83 axes[1] = ((data[3] & 0x0f) << 6) | (data[ 4] >> 1); in spaceorb_process_packet()
84 axes[2] = ((data[4] & 0x01) << 9) | (data[ 5] << 2) | (data[4] >> 5); in spaceorb_process_packet()
85 axes[3] = ((data[6] & 0x1f) << 5) | (data[ 7] >> 2); in spaceorb_process_packet()
86 axes[4] = ((data[7] & 0x03) << 8) | (data[ 8] << 1) | (data[7] >> 6); in spaceorb_process_packet()
87 axes[5] = ((data[9] & 0x3f) << 4) | (data[10] >> 3); in spaceorb_process_packet()
89 input_report_abs(dev, spaceorb_axes[i], axes[i] - ((axes[i] & 0x200) ? 1024 : 0)); in spaceorb_process_packet()
Da3d.c42 int axes[4]; member
116 a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; in a3d_read()
117 a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; in a3d_read()
118 a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; in a3d_read()
119 a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; in a3d_read()
181 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read() argument
187 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; in a3d_adc_cooked_read()
306 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; in a3d_connect() local
328 input_set_abs_params(input_dev, axes[i], in a3d_connect()
329 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); in a3d_connect()
[all …]
Danalog.c116 int axes[4]; member
186 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode() argument
193 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { in analog_decode()
207 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); in analog_decode()
209 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); in analog_decode()
211 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); in analog_decode()
213 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); in analog_decode()
217 input_report_abs(dev, analog_axes[j++], axes[i]); in analog_decode()
278 port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop; in analog_cooked_read()
325 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll()
[all …]
Djoydump.c37 int axes[4], buttons; in joydump_connect() local
57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
60 printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]); in joydump_connect()
Dtmdc.c83 const signed char *axes; member
282 port->abs = model->axes; in tmdc_setup_port()
/kernel/linux/linux-5.10/drivers/input/gameport/
Dlightning.c60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
78 axes[i] = inb(L4_PORT); in l4_cooked_read()
79 if (axes[i] > 252) axes[i] = -1; in l4_cooked_read()
180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
192 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; in l4_calibrate()
193 axes[i] = (axes[i] > 252) ? 252 : axes[i]; in l4_calibrate()
Dfm801-gp.c29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
35 axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
37 axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
40 axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
42 axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
/kernel/linux/linux-5.10/sound/pci/au88x0/
Dau88x0_game.c43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument
51 axes[i] = in vortex_game_cooked_read()
53 if (axes[i] == AXIS_RANGE) in vortex_game_cooked_read()
54 axes[i] = -1; in vortex_game_cooked_read()
/kernel/linux/linux-5.10/include/linux/
Dgameport.h182 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() argument
185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
190 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate() argument
193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
/kernel/linux/linux-5.10/Documentation/input/devices/
Dxpad.rst23 The number of buttons/axes reported varies based on 3 things:
28 module configuration for "Map D-PAD to buttons rather than axes for unknown
32 the driver will map the directional pad to axes (X/Y).
45 With a normal controller, the directional pad is mapped to its own X/Y axes.
47 axes and 10 buttons.
49 All 8 axes work, though they all have the same range (-32768..32767)
66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
69 have been made. The old driver would map the d-pad to axes, resulting
76 If your dance pad is recognized by the driver but is using axes instead
195 18 inputs (8 axes, 10 buttons), and its values should change if you move
[all …]
/kernel/linux/linux-5.10/Documentation/input/
Dgameport-programming.rst75 int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)
80 axes[i] = my_mmio[i];
177 int (*cooked_read)(struct gameport *, int *axes, int *buttons);
180 read function. It should fill axes[0..3] with four values of the joystick axes
185 int (*calibrate)(struct gameport *, int *axes, int *max);
187 Function for calibrating the ADC hardware. When called, axes[0..3] should be
191 recompute the axes[] values to match the new sensitivity or re-read them from
Devent-codes.rst371 Directional axes on this device (absolute and/or relative x, y, z) represent
373 can report through the rotational axes (absolute and/or relative rx, ry, rz).
375 All other axes retain their meaning. A device must not mix
376 regular directional axes and accelerometer axes on the same event node.
/kernel/linux/linux-5.10/Documentation/admin-guide/laptops/
Dtoshiba_haps.rst14 3. Accelerometer axes
52 3. Accelerometer axes
55 This device does not report any axes, however, to query the sensor position
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/input/
Dpxa27x-keypad.txt32 - marvell,rotary-rel-key : When rotary is used for relative axes
34 axes measurement in the device. It is a u32 value. Bit[31:16]
/kernel/linux/linux-5.10/sound/pci/
Dazt3328.c287 u16 axes[4]; member
1731 int *axes, in snd_azf3328_gameport_cooked_read() argument
1759 for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) { in snd_azf3328_gameport_cooked_read()
1764 chip->axes[i] = snd_azf3328_game_inw( in snd_azf3328_gameport_cooked_read()
1782 for (i = 0; i < ARRAY_SIZE(chip->axes); i++) { in snd_azf3328_gameport_cooked_read()
1783 axes[i] = chip->axes[i]; in snd_azf3328_gameport_cooked_read()
1784 if (axes[i] == 0xffff) in snd_azf3328_gameport_cooked_read()
1785 axes[i] = -1; in snd_azf3328_gameport_cooked_read()
1789 axes[0], axes[1], axes[2], axes[3], *buttons); in snd_azf3328_gameport_cooked_read()
Dcs4281.c1185 int *axes, int *buttons) in snd_cs4281_gameport_cooked_read() argument
1199 axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1200 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1201 axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1202 axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1205 if (axes[jst] == 0xFFFF) axes[jst] = -1; in snd_cs4281_gameport_cooked_read()
/kernel/linux/linux-5.10/Documentation/ABI/testing/
Dsysfs-bus-iio-mpu605013 aligned with each other. All axes are exactly the same.
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/iio/
Dmount-matrix.txt28 reference to (x,y,z) orientation, with (x,y) corresponding to these axes on the
36 A sensor can be mounted in any angle along the axes relative to the frame of
56 is held with its screen flat on the planets surface and 0 on the other axes,
157 to orient the senor axes relative to a desired point of reference. This means
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/input/touchscreen/
Dresistive-adc-touch.txt12 represent the relative position on the "x" and "y" axes.
/kernel/linux/linux-5.10/drivers/platform/x86/
Dhdaps.c487 #define HDAPS_DMI_MATCH_INVERT(vendor, model, axes) { \ argument
490 .driver_data = (void *)axes, \
/kernel/linux/linux-5.10/Documentation/input/joydev/
Djoystick-api.rst26 to 2 axes, and applications using it usually decode only 2 buttons, although
231 #define JSIOCGAXES /* get number of axes char */
238 For example, to read the number of axes::
/kernel/linux/linux-5.10/drivers/input/joystick/iforce/
Diforce-ff.c291 u8 effect_type, u8 axes, u16 duration, u16 delay, u16 button, in make_core() argument
302 data[2] = LO(axes) | find_button(iforce, button); in make_core()
/kernel/linux/linux-5.10/sound/pci/cs46xx/
Dcs46xx_lib.c2723 static int snd_cs46xx_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_cs46xx_gameport_cooked_read() argument
2737 axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2738 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2739 axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2740 axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2743 if(axes[jst]==0xFFFF) axes[jst] = -1; in snd_cs46xx_gameport_cooked_read()
/kernel/linux/linux-5.10/Documentation/misc-devices/
Dlis3lv02d.rst75 the accelerometer are converted into a "standard" organisation of the axes

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