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Searched refs:cotable_head (Results 1 – 3 of 3) sorted by relevance

/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/
Dvmwgfx_streamoutput.c49 struct list_head cotable_head; member
99 if (!list_empty(&so->cotable_head) || !so->committed ) in vmw_dx_streamoutput_unscrub()
114 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_unscrub()
170 if (list_empty(&so->cotable_head)) in vmw_dx_streamoutput_scrub()
188 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_scrub()
227 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_commit_notify()
233 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_commit_notify()
317 INIT_LIST_HEAD(&so->cotable_head); in vmw_dx_streamoutput_add()
382 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_streamoutput_cotable_list_scrub()
Dvmwgfx_so.c67 struct list_head cotable_head; /* Protected by binding_mutex */ member
136 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify()
141 list_del_init(&view->cotable_head); in vmw_view_commit_notify()
187 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create()
225 list_del_init(&view->cotable_head); in vmw_view_destroy()
372 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add()
441 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
Dvmwgfx_shader.c53 struct list_head cotable_head; member
365 &shader->cotable_head); in vmw_dx_shader_commit_notify()
371 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify()
394 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub()
409 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub()
480 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub()
496 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub()
554 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub()
630 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()