Searched refs:cotable_head (Results 1 – 3 of 3) sorted by relevance
/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/ |
D | vmwgfx_streamoutput.c | 49 struct list_head cotable_head; member 99 if (!list_empty(&so->cotable_head) || !so->committed ) in vmw_dx_streamoutput_unscrub() 114 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_unscrub() 170 if (list_empty(&so->cotable_head)) in vmw_dx_streamoutput_scrub() 188 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_scrub() 227 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_commit_notify() 233 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_commit_notify() 317 INIT_LIST_HEAD(&so->cotable_head); in vmw_dx_streamoutput_add() 382 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_streamoutput_cotable_list_scrub()
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D | vmwgfx_so.c | 67 struct list_head cotable_head; /* Protected by binding_mutex */ member 136 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify() 141 list_del_init(&view->cotable_head); in vmw_view_commit_notify() 187 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create() 225 list_del_init(&view->cotable_head); in vmw_view_destroy() 372 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add() 441 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
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D | vmwgfx_shader.c | 53 struct list_head cotable_head; member 365 &shader->cotable_head); in vmw_dx_shader_commit_notify() 371 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify() 394 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub() 409 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub() 480 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub() 496 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub() 554 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub() 630 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()
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