Searched refs:exec_size (Results 1 – 1 of 1) sorted by relevance
832 uint32_t exec_size = uniforms_offset + args->uniforms_size; in vc4_get_bcl() local833 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * in vc4_get_bcl()839 exec_size < uniforms_offset || in vc4_get_bcl()842 temp_size < exec_size) { in vc4_get_bcl()865 exec->shader_state = temp + exec_size; in vc4_get_bcl()889 bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); in vc4_get_bcl()