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Searched refs:AEP_mesh_shader (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h357 const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader }; variable
358 const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]);
DInitialize.cpp9016 …symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9017 …symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9018 …symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9019 …symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9020 …symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9046 …lTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9047 …lTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9048 …lTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9197 …symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
9198 …symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader); in add2ndGenerationSamplingImaging()
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DParseHelper.cpp4374 extensionsTurnedOn(Num_AEP_mesh_shader, AEP_mesh_shader)) in arraySizesCheck()
5370 requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "task shaders"); in finish()
5373 requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "mesh shaders"); in finish()
5978 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_vertices"); in setLayoutQualifier()
5993 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_primitives"); in setLayoutQualifier()
6016 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "gl_WorkGroupSize"); in setLayoutQualifier()