Searched refs:ANIMATION_SPEED (Results 1 – 2 of 2) sorted by relevance
80 #define ANIMATION_SPEED 50.f macro327 deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) ); in DrawBoingBall()415 ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); in BounceBall()416 ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED); in BounceBall()
29 #define ANIMATION_SPEED 10.0 macro220 double time_step = dt * ANIMATION_SPEED; in calc_grid()