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Searched refs:APPEND_TO_HASH (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_autotune.c125 #define APPEND_TO_HASH(state, field) \ macro
135 APPEND_TO_HASH(&hash_state, framebuffer->width); in hash_renderpass_instance()
136 APPEND_TO_HASH(&hash_state, framebuffer->height); in hash_renderpass_instance()
137 APPEND_TO_HASH(&hash_state, framebuffer->layers); in hash_renderpass_instance()
139 APPEND_TO_HASH(&hash_state, pass->attachment_count); in hash_renderpass_instance()
143 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->view.width); in hash_renderpass_instance()
144 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->view.height); in hash_renderpass_instance()
145 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->image->vk.format); in hash_renderpass_instance()
146 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->image->vk.array_layers); in hash_renderpass_instance()
147 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->image->vk.mip_levels); in hash_renderpass_instance()
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