Searched refs:APPEND_TO_HASH (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/freedreno/vulkan/ |
D | tu_autotune.c | 125 #define APPEND_TO_HASH(state, field) \ macro 135 APPEND_TO_HASH(&hash_state, framebuffer->width); in hash_renderpass_instance() 136 APPEND_TO_HASH(&hash_state, framebuffer->height); in hash_renderpass_instance() 137 APPEND_TO_HASH(&hash_state, framebuffer->layers); in hash_renderpass_instance() 139 APPEND_TO_HASH(&hash_state, pass->attachment_count); in hash_renderpass_instance() 143 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->view.width); in hash_renderpass_instance() 144 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->view.height); in hash_renderpass_instance() 145 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->image->vk.format); in hash_renderpass_instance() 146 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->image->vk.array_layers); in hash_renderpass_instance() 147 APPEND_TO_HASH(&hash_state, cmd->state.attachments[i]->image->vk.mip_levels); in hash_renderpass_instance() [all …]
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