Searched refs:ASSERT_SUCCESS (Results 1 – 15 of 15) sorted by relevance
/third_party/node/tools/icu/ |
D | iculslocs.cc | 109 #define ASSERT_SUCCESS(status, what) \ macro 200 ASSERT_SUCCESS(status, "while processing table"); in dumpAllButInstalledLocales() 217 ASSERT_SUCCESS(status, "getting string"); in dumpAllButInstalledLocales() 261 ASSERT_SUCCESS(&status, "calculating package name"); in list() 269 ASSERT_SUCCESS(&status, "while opening the bundle"); in list() 273 ASSERT_SUCCESS(&status, "while fetching installed locales"); in list() 298 ASSERT_SUCCESS(&status, "while writing prolog"); in list() 314 ASSERT_SUCCESS(&status, "while fetching an installed locale's name"); in list()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | DeviceD3D12.cpp | 42 void ASSERT_SUCCESS(HRESULT hr) { in ASSERT_SUCCESS() function 62 ASSERT_SUCCESS(mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue))); in Initialize() 64 ASSERT_SUCCESS(mD3d12Device->CreateFence(mLastSubmittedSerial, D3D12_FENCE_FLAG_NONE, in Initialize() 170 ASSERT_SUCCESS(mD3d12Device->CreateCommandList( in OpenCommandList() 175 ASSERT_SUCCESS( in OpenCommandList() 221 ASSERT_SUCCESS(mCommandQueue->Signal(mFence.Get(), mLastSubmittedSerial)); in NextSerial() 227 ASSERT_SUCCESS(mFence->SetEventOnCompletion(serial, mFenceEvent)); in WaitForSerial()
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D | NativeSwapChainImplD3D12.cpp | 74 ASSERT_SUCCESS(factory->CreateSwapChainForHwnd(queue.Get(), mWindow, &swapChainDesc, in Configure() 77 ASSERT_SUCCESS(swapChain1.As(&mSwapChain)); in Configure() 82 ASSERT_SUCCESS(mSwapChain->GetBuffer(i, IID_PPV_ARGS(&mBuffers[i]))); in Configure() 106 ASSERT_SUCCESS(mSwapChain->Present(1, 0)); in Present()
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D | CommandAllocatorManager.cpp | 45 ASSERT_SUCCESS(device->GetD3D12Device()->CreateCommandAllocator( in ReserveCommandAllocator() 63 ASSERT_SUCCESS(it.commandAllocator->Reset()); in Tick()
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D | PipelineLayoutD3D12.cpp | 96 ASSERT_SUCCESS(device->GetFunctions()->d3d12SerializeRootSignature( in PipelineLayout() 98 ASSERT_SUCCESS(device->GetD3D12Device()->CreateRootSignature( in PipelineLayout()
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D | BufferD3D12.cpp | 213 ASSERT_SUCCESS( in MapAtCreationImpl() 222 ASSERT_SUCCESS(mResource->Map(0, &readRange, reinterpret_cast<void**>(&data))); in MapReadAsyncImpl() 233 ASSERT_SUCCESS(mResource->Map(0, &mWrittenMappedRange, reinterpret_cast<void**>(&data))); in MapWriteAsyncImpl()
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D | QueueD3D12.cpp | 34 ASSERT_SUCCESS(mCommandList->Close()); in SubmitImpl()
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D | ResourceAllocator.cpp | 60 ASSERT_SUCCESS(mDevice->GetD3D12Device()->CreateCommittedResource( in Allocate()
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D | DescriptorHeapAllocator.cpp | 97 ASSERT_SUCCESS( in Allocate()
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D | DeviceD3D12.h | 35 void ASSERT_SUCCESS(HRESULT hr);
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D | RenderPipelineD3D12.cpp | 395 ASSERT_SUCCESS(device->GetD3D12Device()->CreateGraphicsPipelineState( in RenderPipeline()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | NativeSwapChainImplD3D12.cpp | 76 ASSERT_SUCCESS(factory->CreateSwapChainForHwnd(queue.Get(), mWindow, &swapChainDesc, in Configure() 79 ASSERT_SUCCESS(swapChain1.As(&mSwapChain)); in Configure() 84 ASSERT_SUCCESS(mSwapChain->GetBuffer(i, IID_PPV_ARGS(&mBuffers[i]))); in Configure() 108 ASSERT_SUCCESS(mSwapChain->Present(mInterval, 0)); in Present()
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D | DeviceD3D12.h | 35 #define ASSERT_SUCCESS(hr) \ macro
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/third_party/icu/icu4c/source/test/intltest/ |
D | transrt.cpp | 1037 #define ASSERT_SUCCESS(status) UPRV_BLOCK_MACRO_BEGIN { \ macro 1070 ASSERT_SUCCESS(status); in TestHan() 1086 ASSERT_SUCCESS(status); in TestHan() 1091 ASSERT_SUCCESS(status); in TestHan() 1099 ASSERT_SUCCESS(status); in TestHan() 1105 ASSERT_SUCCESS(status); in TestHan() 1110 ASSERT_SUCCESS(status); in TestHan() 1115 ASSERT_SUCCESS(status); in TestHan()
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D | numfmtst.cpp | 6825 #define ASSERT_SUCCESS(status) UPRV_BLOCK_MACRO_BEGIN { \ macro 6836 ASSERT_SUCCESS(status); in TestDecimal() 6838 ASSERT_SUCCESS(status); in TestDecimal() 6853 ASSERT_SUCCESS(status); in TestDecimal() 6857 ASSERT_SUCCESS(status); in TestDecimal() 6859 ASSERT_SUCCESS(status); in TestDecimal() 6868 ASSERT_SUCCESS(status); in TestDecimal() 6872 ASSERT_SUCCESS(status); in TestDecimal() 6874 ASSERT_SUCCESS(status); in TestDecimal() 6878 ASSERT_SUCCESS(status); in TestDecimal() [all …]
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