Searched refs:AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER (Results 1 – 3 of 3) sorted by relevance
/third_party/ffmpeg/libavdevice/ |
D | avdevice.h | 229 AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER = MKBETAG('B','P','R','E'), enumerator
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D | opengl_enc.c | 317 …(ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0)… in opengl_resize() 957 …if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) … in opengl_create_window() 987 avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0) < 0) in opengl_write_trailer() 1207 …(ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0)… in opengl_draw()
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/third_party/ffmpeg/doc/ |
D | outdevs.texi | 279 @code{AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER} - make OpenGL context current.
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