Home
last modified time | relevance | path

Searched refs:ActiveBuffers (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_xfb.c91 linked_xfb->ActiveBuffers = 0; in gl_nir_link_assign_xfb_resources()
194 linked_xfb->ActiveBuffers = buffers; in gl_nir_link_assign_xfb_resources()
Dgl_nir_linker.c643 if ((linked_xfb->ActiveBuffers >> i) & 1) { in nir_build_program_resource_list()
Dserialize.cpp337 blob_write_uint32(metadata, ltf->ActiveBuffers); in write_xfb()
392 ltf->ActiveBuffers = blob_read_uint32(metadata); in read_xfb()
Dgl_nir_link_varyings.c931 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers; in store_tfeedback_info()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h791 unsigned ActiveBuffers; member
Dtransformfeedback.c291 if ((info->ActiveBuffers >> i) & 1) { in _mesa_compute_max_transform_feedback_vertices()
389 if ((info->ActiveBuffers >> i) & 1) { in begin_transform_feedback()