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Searched refs:Attenuation2 (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_dump.c309 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
Dnine_ff.c1934 dst[32 + l * 8].w = light->Attenuation2; in nine_ff_load_lights()
Ddevice9.c2283 pLight->Attenuation2 == 0.0f) { in NineDevice9_SetLight()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h1629 float Attenuation2; member