Searched refs:Attenuation2 (Results 1 – 4 of 4) sorted by relevance
309 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
1934 dst[32 + l * 8].w = light->Attenuation2; in nine_ff_load_lights()
2283 pLight->Attenuation2 == 0.0f) { in NineDevice9_SetLight()
1629 float Attenuation2; member