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Searched refs:BGL_DEPTH (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/hgl/
Dhgl.c305 visual->depth_stencil_format = (options & BGL_DEPTH) in hgl_create_st_visual()
327 if ((options & BGL_DEPTH) || (options & BGL_STENCIL)) in hgl_create_st_visual()
/third_party/mesa3d/include/HaikuGL/
DGLView.h23 #define BGL_DEPTH 32 macro