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Searched refs:BLOCK_HEIGHT (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/xvmc/tests/
Dtest_rendering.c37 #define BLOCK_HEIGHT 8 macro
38 #define BLOCK_SIZE (BLOCK_WIDTH * BLOCK_HEIGHT)
42 #define MACROBLOCK_HEIGHT_IN_BLOCKS (MACROBLOCK_HEIGHT / BLOCK_HEIGHT)
112 for (y = 0; y < BLOCK_HEIGHT; ++y) in Gradient()
122 for (y = 0; y < BLOCK_HEIGHT; ++y) in Gradient()
/third_party/ffmpeg/libavcodec/
Dfmvc.c31 #define BLOCK_HEIGHT 112u macro
534 int i, j, m, block = 0, h = BLOCK_HEIGHT, w = BLOCK_WIDTH; in decode_init()
564 s->yb = avctx->height / BLOCK_HEIGHT; in decode_init()
565 m = avctx->height % BLOCK_HEIGHT; in decode_init()
568 h = m + BLOCK_HEIGHT; in decode_init()
591 s->blocks[block].h = BLOCK_HEIGHT; in decode_init()
592 s->blocks[block].size = BLOCK_HEIGHT * w; in decode_init()
595 s->blocks[block].h = BLOCK_HEIGHT; in decode_init()
596 s->blocks[block].size = BLOCK_WIDTH * BLOCK_HEIGHT; in decode_init()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/
DOverlayCull.comp21 #define BLOCK_HEIGHT 4
25 #define BLOCK_HEIGHT 8
146 const uvec2 blockCoordLow = outCoord * uvec2(BLOCK_WIDTH, BLOCK_HEIGHT);
147 const uvec2 blockCoordHigh = blockCoordLow + uvec2(BLOCK_WIDTH, BLOCK_HEIGHT);
DOverlayDraw.comp15 #define BLOCK_HEIGHT 4
18 #define BLOCK_HEIGHT 8
36 layout (local_size_x = BLOCK_WIDTH, local_size_y = BLOCK_HEIGHT, local_size_z = 1) in;