Searched refs:BUFFER_DEPTH (Results 1 – 13 of 13) sorted by relevance
450 if (i == BUFFER_DEPTH) in _mesa_update_framebuffer_visual()463 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in _mesa_update_framebuffer_visual()465 fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _mesa_update_framebuffer_visual()750 if (att[BUFFER_DEPTH].Type == GL_NONE) { in renderbuffer_exists()761 if (att[BUFFER_DEPTH].Type == GL_NONE || in renderbuffer_exists()768 if (att[BUFFER_DEPTH].Type == GL_NONE || in renderbuffer_exists()956 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer; in _mesa_get_read_renderbuffer_for_format()
588 else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer in clear_bufferfv()605 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in clear_bufferfv()734 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer) in clear_bufferfi()754 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in clear_bufferfi()
317 readFb->Attachment[BUFFER_DEPTH].Renderbuffer; in validate_depth_buffer()319 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer; in validate_depth_buffer()557 readFB->Attachment[BUFFER_DEPTH].Renderbuffer; in do_blit_framebuffer()559 drawFB->Attachment[BUFFER_DEPTH].Renderbuffer; in do_blit_framebuffer()786 readFb->Attachment[BUFFER_DEPTH].Renderbuffer; in blit_framebuffer()788 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer; in blit_framebuffer()
122 BUFFER_DEPTH, enumerator
309 return &fb->Attachment[BUFFER_DEPTH]; in get_attachment()341 return &fb->Attachment[BUFFER_DEPTH]; in get_fb0_attachment()408 return &fb->Attachment[BUFFER_DEPTH]; in get_fb0_attachment()704 &fb->Attachment[BUFFER_DEPTH]; in _mesa_has_depthstencil_combined()1183 &fb->Attachment[BUFFER_DEPTH]; in do_validate_framebuffer()1316 att = &fb->Attachment[BUFFER_DEPTH]; in _mesa_test_framebuffer_completeness()3971 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, in _mesa_framebuffer_texture()3974 texObj == fb->Attachment[BUFFER_DEPTH].Texture && in _mesa_framebuffer_texture()3975 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && in _mesa_framebuffer_texture()3977 fb->Attachment[BUFFER_DEPTH].CubeMapFace && in _mesa_framebuffer_texture()[all …]
285 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in read_uint_depth_pixels()332 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in read_depth_pixels()653 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels()697 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels_separate()758 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in slow_read_depth_stencil_pixels_separate()
352 assert(bufferName == BUFFER_DEPTH || in validate_and_init_renderbuffer_attachment()
107 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
4074 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in get_copy_tex_image_source()
113 index = BUFFER_DEPTH; in attachment_to_buffer_index()148 case BUFFER_DEPTH: in buffer_index_to_attachment()466 idx = BUFFER_DEPTH; in st_framebuffer_add_renderbuffer()469 case BUFFER_DEPTH: in st_framebuffer_add_renderbuffer()492 if (idx != BUFFER_DEPTH) { in st_framebuffer_add_renderbuffer()499 _mesa_attach_and_own_rb(stfb, BUFFER_DEPTH, rb); in st_framebuffer_add_renderbuffer()653 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false); in st_framebuffer_create()
180 rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in st_update_framebuffer_state()
1584 rbRead = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in blit_copy_pixels()1585 rbDraw = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in blit_copy_pixels()1743 rbRead = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in st_CopyPixels()1749 rbRead = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in st_CopyPixels()1753 rbRead = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in st_CopyPixels()
420 = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in st_Clear()