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Searched refs:BackendFlags (Results 1 – 25 of 28) sorted by relevance

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/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_glfw.cpp133 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplGlfw_Init()
134 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplGlfw_Init()
318 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_NewFrame()
320 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_NewFrame()
Dimgui_impl_osx.mm27 …//io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() v…
28 …//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos…
29 …//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports o…
30 …//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewp…
Dimgui_impl_win32.cpp54 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplWin32_Init()
55 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplWin32_Init()
Dimgui_impl_sdl.cpp129 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplSDL2_Init()
130 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos req… in ImGui_ImplSDL2_Init()
Dimgui_impl_allegro5.cpp234 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplAllegro5_Init()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_sdl.cpp188 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplSDL2_Init()
189 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos req… in ImGui_ImplSDL2_Init()
391 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplSDL2_UpdateGamepads()
416 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplSDL2_UpdateGamepads()
Dimgui_impl_glfw.cpp211 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplGlfw_Init()
212 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplGlfw_Init()
424 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_UpdateGamepads()
426 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_UpdateGamepads()
Dimgui_impl_win32.cpp115 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplWin32_Init()
116 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplWin32_Init()
276 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplWin32_UpdateGamepads()
281 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplWin32_UpdateGamepads()
Dimgui_impl_osx.mm111 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() v…
112 …//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos…
113 …//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports o…
114 …//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewp…
Dimgui_impl_allegro5.cpp287 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplAllegro5_Init()
Dimgui_impl_dx9.cpp288 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX9_Init()
Dimgui_impl_opengl3.cpp228 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplOpenGL3_Init()
Dimgui_impl_dx10.cpp537 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX10_Init()
Dimgui_impl_wgpu.cpp669 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplWGPU_Init()
Dimgui_impl_dx11.cpp549 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX11_Init()
Dimgui_impl_dx12.cpp702 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX12_Init()
Dimgui_impl_metal.mm86 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs…
Dimgui_impl_vulkan.cpp1029 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplVulkan_Init()
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui_demo.cpp339 …ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying the bac… in ShowDemoWindow()
2663 ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); in ShowAboutWindow()
2664 if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); in ShowAboutWindow()
2665 … if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); in ShowAboutWindow()
2666 … if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); in ShowAboutWindow()
Dimgui.h1278 …ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Se… member
Dimgui.cpp1140 BackendFlags = ImGuiBackendFlags_None; in ImGuiIO()
3319 … if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) in NewFrame()
7435 … (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (g.IO.BackendFlags & ImGuiBackendF… in NavUpdate()
7493 …if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (g.IO.BackendFlags & ImGuiBacken… in NavUpdate()
/third_party/skia/third_party/externals/imgui/
Dimgui_demo.cpp470 ImGuiBackendFlags backend_flags = io.BackendFlags; in ShowDemoWindow()
5774 ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
5775 if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
5776 … if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
5777 … if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
5778 …if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset…
Dimgui.cpp1079 BackendFlags = ImGuiBackendFlags_None; in ImGuiIO()
4005 if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) in NewFrame()
7279 … if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) in ErrorCheckNewFrameSanityChecks()
9283 …ve = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendF… in NavUpdate()
9330 …if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFla… in NavUpdate()
/third_party/flutter/skia/third_party/externals/imgui/docs/
DCHANGELOG.txt191 - Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent.
468 …- Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields be…
494 - IO: Added io.BackendFlags for backend to store its capabilities (currently: _HasGamepad, _HasMous…
566 - Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gam…
/third_party/mesa3d/src/imgui/
Dimgui.h1287 …ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Se… member

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