/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_glfw.cpp | 133 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplGlfw_Init() 134 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplGlfw_Init() 318 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_NewFrame() 320 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_NewFrame()
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D | imgui_impl_osx.mm | 27 …//io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() v… 28 …//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos… 29 …//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports o… 30 …//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewp…
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D | imgui_impl_win32.cpp | 54 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplWin32_Init() 55 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplWin32_Init()
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D | imgui_impl_sdl.cpp | 129 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplSDL2_Init() 130 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos req… in ImGui_ImplSDL2_Init()
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D | imgui_impl_allegro5.cpp | 234 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplAllegro5_Init()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_sdl.cpp | 188 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplSDL2_Init() 189 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos req… in ImGui_ImplSDL2_Init() 391 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplSDL2_UpdateGamepads() 416 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplSDL2_UpdateGamepads()
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D | imgui_impl_glfw.cpp | 211 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplGlfw_Init() 212 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplGlfw_Init() 424 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_UpdateGamepads() 426 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplGlfw_UpdateGamepads()
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D | imgui_impl_win32.cpp | 115 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() val… in ImGui_ImplWin32_Init() 116 …io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos r… in ImGui_ImplWin32_Init() 276 io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; in ImGui_ImplWin32_UpdateGamepads() 281 io.BackendFlags |= ImGuiBackendFlags_HasGamepad; in ImGui_ImplWin32_UpdateGamepads()
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D | imgui_impl_osx.mm | 111 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() v… 112 …//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos… 113 …//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports o… 114 …//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewp…
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D | imgui_impl_allegro5.cpp | 287 …io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() value… in ImGui_ImplAllegro5_Init()
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D | imgui_impl_dx9.cpp | 288 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX9_Init()
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D | imgui_impl_opengl3.cpp | 228 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplOpenGL3_Init()
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D | imgui_impl_dx10.cpp | 537 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX10_Init()
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D | imgui_impl_wgpu.cpp | 669 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplWGPU_Init()
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D | imgui_impl_dx11.cpp | 549 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX11_Init()
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D | imgui_impl_dx12.cpp | 702 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplDX12_Init()
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D | imgui_impl_metal.mm | 86 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs…
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D | imgui_impl_vulkan.cpp | 1029 …io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffs… in ImGui_ImplVulkan_Init()
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/third_party/flutter/skia/third_party/externals/imgui/ |
D | imgui_demo.cpp | 339 …ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying the bac… in ShowDemoWindow() 2663 ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); in ShowAboutWindow() 2664 if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); in ShowAboutWindow() 2665 … if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); in ShowAboutWindow() 2666 … if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); in ShowAboutWindow()
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D | imgui.h | 1278 …ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Se… member
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D | imgui.cpp | 1140 BackendFlags = ImGuiBackendFlags_None; in ImGuiIO() 3319 … if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) in NewFrame() 7435 … (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (g.IO.BackendFlags & ImGuiBackendF… in NavUpdate() 7493 …if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (g.IO.BackendFlags & ImGuiBacken… in NavUpdate()
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/third_party/skia/third_party/externals/imgui/ |
D | imgui_demo.cpp | 470 ImGuiBackendFlags backend_flags = io.BackendFlags; in ShowDemoWindow() 5774 ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); 5775 if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); 5776 … if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); 5777 … if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); 5778 …if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset…
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D | imgui.cpp | 1079 BackendFlags = ImGuiBackendFlags_None; in ImGuiIO() 4005 if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) in NewFrame() 7279 … if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) in ErrorCheckNewFrameSanityChecks() 9283 …ve = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendF… in NavUpdate() 9330 …if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFla… in NavUpdate()
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/third_party/flutter/skia/third_party/externals/imgui/docs/ |
D | CHANGELOG.txt | 191 - Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent. 468 …- Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields be… 494 - IO: Added io.BackendFlags for backend to store its capabilities (currently: _HasGamepad, _HasMous… 566 - Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gam…
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/third_party/mesa3d/src/imgui/ |
D | imgui.h | 1287 …ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Se… member
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