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Searched refs:BindToTextureRGBA (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglconfig.h76 EGLint BindToTextureRGBA; member
127 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGBA, BindToTextureRGBA); in _eglOffsetOfConfig()
Deglconfigdebug.c144 bindRgba = conf->BindToTextureRGBA; in _eglPrintConfig()
Deglconfig.c425 if (conf->BindToTextureRGB || conf->BindToTextureRGBA) in _eglValidateConfig()
/third_party/mesa3d/src/egl/drivers/haiku/
Degl_haiku.cpp168 conf->base.BindToTextureRGBA = EGL_FALSE; in haiku_add_configs_for_visuals()
/third_party/vk-gl-cts/doc/
Dqpa_file_format.txt108 BindToTextureRGBA="[bool]"
/third_party/mesa3d/src/egl/drivers/wgl/
Degl_wgl.c96 base.BindToTextureRGBA = stw_config->bindToTextureRGBA; in wgl_add_config()
/third_party/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c563 base.BindToTextureRGBA = bind_to_texture_rgba; in dri2_add_config()