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Searched refs:CASETYPE_PRECISE (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
DvktTessellationCommonEdgeTests.cpp63CASETYPE_PRECISE, //!< Vertex indices don't match like for CASETYPE_BASIC, but other measures are… enumerator
134 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "") in initPrograms()
143 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "") in initPrograms()
182 : caseDef.caseType == CASETYPE_PRECISE ? in initPrograms()
196 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "") in initPrograms()
205 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_Position;\n\n" : "") in initPrograms()
246 DE_ASSERT(caseDef.caseType == CASETYPE_BASIC || caseDef.caseType == CASETYPE_PRECISE); in test()
318 if (caseDef.caseType == CASETYPE_PRECISE && (i+j) % 2 == 0) in test()
451 else if (caseDef.caseType == CASETYPE_PRECISE) in test()
466 << (caseType == CASETYPE_PRECISE ? "_precise" : ""); in getCaseName()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationCommonEdgeTests.cpp63CASETYPE_PRECISE, //!< Vertex indices don't match like for CASETYPE_BASIC, but other measures are… enumerator
134 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "") in initPrograms()
143 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "") in initPrograms()
182 : caseDef.caseType == CASETYPE_PRECISE ? in initPrograms()
196 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "") in initPrograms()
205 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_Position;\n\n" : "") in initPrograms()
246 DE_ASSERT(caseDef.caseType == CASETYPE_BASIC || caseDef.caseType == CASETYPE_PRECISE); in test()
318 if (caseDef.caseType == CASETYPE_PRECISE && (i+j) % 2 == 0) in test()
451 else if (caseDef.caseType == CASETYPE_PRECISE) in test()
466 << (caseType == CASETYPE_PRECISE ? "_precise" : ""); in getCaseName()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTessellationTests.cpp1587CASETYPE_PRECISE, //!< Vertex indices don't match like for CASETYPE_BASIC, but other measures are… enumerator
1621 if (m_caseType == CASETYPE_PRECISE) in init()
1644 + string(m_caseType == CASETYPE_PRECISE ? "${GPU_SHADER5_REQUIRE}\n" : "") + in init()
1655 + (m_caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "") + in init()
1677 + string(m_caseType == CASETYPE_PRECISE ? "${GPU_SHADER5_REQUIRE}\n" : "") + in init()
1687 + ((m_caseType == CASETYPE_PRECISE && !isGL45) ? "precise gl_Position;\n\n" : "") + in init()
1702 : m_caseType == CASETYPE_PRECISE ? in init()
1802 : m_caseType == CASETYPE_PRECISE ? 1 in iterate()
1823 if(m_caseType == CASETYPE_PRECISE && (i+j) % 2 == 0) in iterate()
1865 else if (m_caseType == CASETYPE_PRECISE) in iterate()
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