Searched refs:CASETYPE_PRECISE (Results 1 – 3 of 3) sorted by relevance
63 …CASETYPE_PRECISE, //!< Vertex indices don't match like for CASETYPE_BASIC, but other measures are… enumerator134 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "") in initPrograms()143 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "") in initPrograms()182 : caseDef.caseType == CASETYPE_PRECISE ? in initPrograms()196 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "") in initPrograms()205 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_Position;\n\n" : "") in initPrograms()246 DE_ASSERT(caseDef.caseType == CASETYPE_BASIC || caseDef.caseType == CASETYPE_PRECISE); in test()318 if (caseDef.caseType == CASETYPE_PRECISE && (i+j) % 2 == 0) in test()451 else if (caseDef.caseType == CASETYPE_PRECISE) in test()466 << (caseType == CASETYPE_PRECISE ? "_precise" : ""); in getCaseName()
1587 …CASETYPE_PRECISE, //!< Vertex indices don't match like for CASETYPE_BASIC, but other measures are… enumerator1621 if (m_caseType == CASETYPE_PRECISE) in init()1644 + string(m_caseType == CASETYPE_PRECISE ? "${GPU_SHADER5_REQUIRE}\n" : "") + in init()1655 + (m_caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "") + in init()1677 + string(m_caseType == CASETYPE_PRECISE ? "${GPU_SHADER5_REQUIRE}\n" : "") + in init()1687 + ((m_caseType == CASETYPE_PRECISE && !isGL45) ? "precise gl_Position;\n\n" : "") + in init()1702 : m_caseType == CASETYPE_PRECISE ? in init()1802 : m_caseType == CASETYPE_PRECISE ? 1 in iterate()1823 if(m_caseType == CASETYPE_PRECISE && (i+j) % 2 == 0) in iterate()1865 else if (m_caseType == CASETYPE_PRECISE) in iterate()[all …]