Searched refs:COMPILE_SUCCESS (Results 1 – 5 of 5) sorted by relevance
134 COMPILE_SUCCESS, enumerator
417 sh->CompileStatus = COMPILE_SUCCESS; in _mesa_SpecializeShaderARB()
1098 p.shader->CompileStatus = COMPILE_SUCCESS; in create_new_program()
2199 if (shader->CompileStatus == COMPILE_SUCCESS) in can_skip_compile()2293 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS; in _mesa_glsl_compile_shader()2328 if (shader->CompileStatus == COMPILE_SUCCESS) in _mesa_glsl_compile_shader()2331 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) { in _mesa_glsl_compile_shader()
386 if (shader->CompileStatus == COMPILE_SUCCESS && options->dump_lir) { in compile_shader()