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Searched refs:COMPILE_SUCCESS (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshader_types.h134 COMPILE_SUCCESS, enumerator
Dglspirv.c417 sh->CompileStatus = COMPILE_SUCCESS; in _mesa_SpecializeShaderARB()
Dff_fragment_shader.cpp1098 p.shader->CompileStatus = COMPILE_SUCCESS; in create_new_program()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp2199 if (shader->CompileStatus == COMPILE_SUCCESS) in can_skip_compile()
2293 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS; in _mesa_glsl_compile_shader()
2328 if (shader->CompileStatus == COMPILE_SUCCESS) in _mesa_glsl_compile_shader()
2331 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) { in _mesa_glsl_compile_shader()
Dstandalone.cpp386 if (shader->CompileStatus == COMPILE_SUCCESS && options->dump_lir) { in compile_shader()