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Searched refs:ClearDepthStencilView (Results 1 – 19 of 19) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.h68 void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,
DDevice.cpp208 pDeviceFuncs->pfnClearDepthStencilView = ClearDepthStencilView; in CreateDevice()
DOutputMerger.cpp363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, // IN in ClearDepthStencilView() function
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp273 device->GetPendingCommandList()->ClearDepthStencilView(dsvHandle, clearFlags, 1.0f, in Texture()
498 commandList->ClearDepthStencilView(dsvHandle, clearFlags, 0.0f, 0u, 0, nullptr); in ClearTexture()
DCommandBufferD3D12.cpp821 commandList->ClearDepthStencilView( in RecordRenderPass()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp317 deviceContext->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue, in ClearResource()
DClear11.cpp598 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
DBlit11.cpp1792 deviceContext->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0); in initResolveDepthOnly()
DRenderer11.cpp3878 mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags, in clearRenderTarget()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp317 deviceContext->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue, in ClearResource()
DClear11.cpp594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
DBlit11.cpp1788 deviceContext->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0); in initResolveDepthOnly()
DRenderer11.cpp4228 mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags, in clearRenderTarget()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp479 fCommandList->ClearDepthStencilView(stencil->view(), D3D12_CLEAR_FLAG_STENCIL, 0, in clearDepthStencilView()
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1671 SVGA3D_DUMP_HEADER(ClearDepthStencilView) in SVGA3D_DUMP_HEADER() argument
2118 SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW); in svga_dump_command()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp1044 commandList->ClearDepthStencilView(baseDescriptor, clearFlags, fClearColor, in ClearTexture()
DCommandBufferD3D12.cpp1327 commandList->ClearDepthStencilView( in EmulateBeginRenderPass()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp1248 …g_CommandList->ClearDepthStencilView(g_DepthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapSt… in Render()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp2049 ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags, in d3d12_clear_depth_stencil()