Searched refs:ClearDepthStencilView (Results 1 – 19 of 19) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | OutputMerger.h | 68 void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,
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D | Device.cpp | 208 pDeviceFuncs->pfnClearDepthStencilView = ClearDepthStencilView; in CreateDevice()
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D | OutputMerger.cpp | 363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, // IN in ClearDepthStencilView() function
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 273 device->GetPendingCommandList()->ClearDepthStencilView(dsvHandle, clearFlags, 1.0f, in Texture() 498 commandList->ClearDepthStencilView(dsvHandle, clearFlags, 0.0f, 0u, 0, nullptr); in ClearTexture()
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D | CommandBufferD3D12.cpp | 821 commandList->ClearDepthStencilView( in RecordRenderPass()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 317 deviceContext->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue, in ClearResource()
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D | Clear11.cpp | 598 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
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D | Blit11.cpp | 1792 deviceContext->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0); in initResolveDepthOnly()
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D | Renderer11.cpp | 3878 mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags, in clearRenderTarget()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 317 deviceContext->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue, in ClearResource()
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D | Clear11.cpp | 594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
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D | Blit11.cpp | 1788 deviceContext->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0); in initResolveDepthOnly()
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D | Renderer11.cpp | 4228 mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags, in clearRenderTarget()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 479 fCommandList->ClearDepthStencilView(stencil->view(), D3D12_CLEAR_FLAG_STENCIL, 0, in clearDepthStencilView()
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/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1671 SVGA3D_DUMP_HEADER(ClearDepthStencilView) in SVGA3D_DUMP_HEADER() argument 2118 SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW); in svga_dump_command()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 1044 commandList->ClearDepthStencilView(baseDescriptor, clearFlags, fClearColor, in ClearTexture()
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D | CommandBufferD3D12.cpp | 1327 commandList->ClearDepthStencilView( in EmulateBeginRenderPass()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 1248 …g_CommandList->ClearDepthStencilView(g_DepthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapSt… in Render()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_context.cpp | 2049 ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags, in d3d12_clear_depth_stencil()
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